Finite-state machine plugin for Godot4
This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org).Most if not all Tiled features are supported:- all kinds of layers- all kinds of objects- all map orientations- visibility, opacity, tint, offsets, probability- tile flips & rotation, collisions, animations, custom data - parallaxes- templates- custom propertiesBy setting class entry / custom properties on tiled objects the scene created by the importer can be largely customized.INSTALLATION: The 'Download' button downloads the newest GDScript addon version.For other versions (e.g. C# or runtime) or further info please press 'View files' which opens the project Readme where embedded links can be found in the Installation chapter.Change log and Reference documentation can also be found there.
This plugin provides a web export preset and a gdScript wrapper for integrating with Poki Platform's SDK.
This is 100% pure GDScript embeddable Software Mod Player for Godot Engine 4.Supported files: *.mod, *.xm4.3.0 updates:* Optimize for loops4.2.5 updates:* Fixed portamento up/down* Fixed error when read empty pattern from XM files* Remove unused codes4.2.4 updates:* Fixed tone portamento in linear frequency* Fixed vibrato does not working* Fixed volume slide command* Fixed Instrument panning* Refactoring codes4.2.3 updates:* Fixed portamento/vibrato in linear frequency* Fixed tone portamento bug* Fixed 16-bit sample loop point bug.* Implement frequency 0 to stream stop.4.2.2 updates:* Fixed 3xx/4xx "continue" parameter* Fixed volume resets when has no instrument number* Remove thread codes* Remove old workaround codes* Refactoring codes4.2.0 updates:* Implemented 9xx Sample Offset* Fixed some errors4.1.1 updates:* Implemented full features for multi retrig note (0x1B)4.1.0 updates:* Fixed pitchbend in linear frequency mode.* Implemented vibrato depth of volume command.* Implemented global volume slide continue (parameter 0x0000).* Implemented temporary multi retrig note.4.0.1 updates:* Fixed some clamp/max to clampf/clampi/maxf* Fixed @export_files attribute4.0.0 updates:* Ported from Godot Engine 3 version.
A replacement for Godot 4's TileMapLayer terrain system that allows for simpler, more flexible rules. It covers all features of Godot 3's autotiles, along with big improvements on Godot 4's rule system, and has a straightforward API for applying and updating terrains from code.
Adds jiggle physics to a Skeleton3D bone using SkeletonModifier3D nodes.DMWBWiggleRotationModifier3D: Rotates the bone around the current bone pose. The current pose direction acts as the spring's rest position.DMWBWigglePositionModifier3D: Moves the bone around the current bone pose without rotating. The current pose position acts as the spring's rest position.
Yet another multi mesh scatter.A simple MultiMesh plugin where you can place your meshes into your scene via a configurable polygon area.
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)
Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games.Features- 11 Animation Presets: Includes predefined light animation tables from Quake.- Custom Animations: Supports user-defined animation strings.- Editor Previews: Preview animations directly in the Godot editor.- Smooth Transitions: Optional fade effect to reduce stepping.- Material Integration: Light animations affect the lamp material’s emission property.- Example Project: An example project is included to demonstrate setup and usage, providing a quick way to understand how to configure and combine components.
A tactical role-playing game demo for the Godot Engine
100% Pure GDScript Software MIDI Player for Godot Engine 44.3.1 update:* Fixed preset velocity range bug* Fixed sample link bug4.3.0 update:* Optimize for loops.4.2.0 update:* Remove thread codes* Fixed boilerplate4.1.1 update:* Fix bug for using "Sample Mode Loop Ends By Key Depression".4.1.0 update:* Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project.4.0.2 update:* Fixed for Godot Engine 4.0* Fixed clamp/max to clampf/maxf4.0.1 update:* Fixed for Godot Engine 4 RC14.0.0 update:* Ported from Godot Engine 3 version.