The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.
A Five Nights at Freddy's framework made for the Godot game engine.
This mini moddable game project by Endless Access is intended to help ease the learning curve into Godot.This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code.The doc/MODS.md file details the mods that have been made available.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.For usage, it's recommended to take a look at the demo project - note that to use the demo you will have to git clone the repo, since the artifact is setup for use with the Godot Asset Library.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
Chunking, compression and decompression of audio data by the Opus codec to a rate of 1kb/second to make it suitable for use in VOIP (Voice over IP) with optional RnNoise filter.
This is a template project that contains a fully setup XR project with Godot XR Tools included. It is setup to use the vendor plugin but you'll need to install that separately.
An easy and dynamic way to create Voronoi fracture geometry for your Godot game.✅ Create complex fractures from both convex and concave meshes✅ Seamless Voronoi geometry and materials with high fidelity to your mesh✅ Quickly generator rigidbodies from fractures for cool physic simulations✅ Native GDScript - use this in any Godot game✅ C# adapter classes for a seamless experience cross-languageFor documentation, learn more on GitHub: https://github.com/robertvaradan/voronoishatter
This is a test project that showcases how BlastBullets2D can be used.The test project is made in Godot 4.7, but the plugin targets 4.5, 4.6, 4.7BlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
Advanced Vehicle System created by MilluThis template lets user to create fully customizable vehicles with ease, it provides custom VehicleBody3D instance with script for easy setup along with fully detailed documentation inside the script itself This script provides functions and settings like:Customizable Gearbox system with Manual and Automatic transmission with support of external shafterKeyboard, Gamepad and Steering wheel supportDrag and drop settings for easier vehicle setupVehicle lights systemCustomizable grip AI for vehicle oponentsVehicle sounds and much more!<===UPDATE v1.2.4!===>This update introduces a Gharial Truck, which is a new addition to the template, and provides basic understanding of how to set up working trucks for the game. Truck comes with its own wheels and trailer which is pulled by the truck. Camera has also been slightly adjusted to make it work with Gharial Trucks "Not getting pushed around or clipping through it"This update also moves my template to godot 4.7 along with fixing few small code errors and adjustments<===UPDATE v1.2.3!===>Added option to set custom wheels for vehicle that can be changed Added basic menu for the cars for quick prototypingThis update also moves the entire UI scene to Minimap scene, no more need for Autoloading any scenes<===UPDATE v1.2.2!===>This update fixes some AI bugs and adds functional traffic and traffic management system which allows to spawn/despawn traffic and make roads properly!<===UPDATE v1.2!===>This update changes how camera switch works, adds vehicle visual customizations, nos and tire pucture system for future!<===UPDATE v1.1.8!===>This version adds first and basic context AI for Navigation Region AI which allows it to reverse if obstacle is very close to vehicle and fixes few bugs with camera soo it should not act up when holding breaks. Additionaly new car has been added!<===UPDATE FOR GODOT 4.4!===>Current update provides some fixes for AI in Godot 4.4along with additional features like vehicle colour change, minimap and more!
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.