A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
The GBM2K (Grid Based Movement 2K) Framework is a Godot project that facilitates the creation of 2D grid-based games.
A 3D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.
This is a template project that contains a fully setup XR project with Godot XR Tools included. It is setup to use the vendor plugin but you'll need to install that separately.
A Five Nights at Freddy's framework made for the Godot game engine.
This is a test project that showcases how BlastBullets2D can be used.The test project is made in Godot 4.7, but the plugin targets 4.5, 4.6, 4.7BlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.
An easy and dynamic way to create Voronoi fracture geometry for your Godot game.✅ Create complex fractures from both convex and concave meshes✅ Seamless Voronoi geometry and materials with high fidelity to your mesh✅ Quickly generator rigidbodies from fractures for cool physic simulations✅ Native GDScript - use this in any Godot game✅ C# adapter classes for a seamless experience cross-languageFor documentation, learn more on GitHub: https://github.com/robertvaradan/voronoishatter
A Godot/GDScript addon to import/export models in the STL file format.
Godot Dolly Camera ControllerA script used to make a *Dolly Zoom effect*. Instantiate it and attach it to a camera.The controller will adjust the camera FOV depending of the distance between the camera and the tacked subject or start distance to create a dolly zoom when the camera is moving.---## About the *Dolly Zoom Effect* or *Vertigo Effect*Dolly Zoom Effect *(Vertigo Effect)* is a camera technique where the camera moves closer or farther from a subject while zooming in or out to keep the subject the same size in the frame.This creates a disorienting effect where the background appears to expand or contract.How It Works: - Moving forward (dolly in) → Zoom out (Camera FOV increase). - Moving backward (dolly out) → Zoom in (Camera FOV decrease). Famous Examples: - Vertigo (1958) – First use of the effect. - Jaws (1975) – Iconic shark attack realization scene. - Goodfellas (1990) – Used to show paranoia. This effect is widely used in filmmaking to create tension and unease.---## External resources- https://en.wikipedia.org/wiki/Dolly_zoom](https://en.wikipedia.org/wiki/Dolly_zoom
This mini moddable game project by Endless Access is intended to help ease the learning curve into Godot.This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code.The doc/MODS.md file details the mods that have been made available.
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.For usage, it's recommended to take a look at the demo project - note that to use the demo you will have to git clone the repo, since the artifact is setup for use with the Godot Asset Library.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.