3D Maze generator, with Debug mode, showing connexion between rooms, hiding walls if necessary.
Camera 3D that follows Characters on the stage. This plugin supports regular movement (forward, backward and vertical), lateral movement (side steps), detects side changes (cross-ups and cross-unders). Also interpolates its translation for a smooth camera movement.The "FM" slot refers to the "Fighter Manager" node of your Characters, such "FM" node can be a "Node3D" that must have an Script attached to it; That Script must have declared 2 String variables called "current_sidePJ1" and "current_sidePJ2" so the plugin can notice you in wich side your Characters are on.These 2 String varibles are updated with the values "LEFT" or "RIGHT", giving you the signal that your Characters have changed sides.
3D Tiles for Godot streams real-world 3D content such as high-resolution photogrammetry, terrain, imagery, and 3D buildings from Cesium Ion and other sources available as optional commercial subscriptions. The plugin includes Cesium Ion integration for instant access to global high-resolution 3D content ready for runtime streaming. Cesium ion users can also leverage cloud-based 3D tiling pipelines to create end-to-end workflows to transform massive heterogenous content into semantically-rich 3D Tiles, ready for streaming to the Godot Engine.3D Tiles for Godot supports cloud and private network content and services based on open standards and APIs. You are free to use any combination of supported content sources, standards, APIs with 3D Tiles for Godot.
## InfoEasy to use inventory addon for Godot Engine 4.1 and newer (last update for 4.4)## Table of contents- Info- Features- Full Documentation- WIP## Features- Drag and Drop features.- Real time updating and saving.- Editor preview. (using @tool keyword -> erase it to disable)- Example scenes to understand the basics (video tutorial WIP)## Documentation- Already included in the addon! Open your editor reference docs and search for Inventory nodes and resources (Inventory, InventoryItem, InventorySlot, InventoryContainer, InventoryInfo)## WIP- Video tutorials (soon if people use the plugin)- More in editor documentation (I am trying my best ^-^)
I created the Orc Clash game to learn more about making video games! I hope you find it fun and helpful, whether you're playing it or trying to make your own games!
The classic game of Pong, dressed up in a fresh new style!
This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all.The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality.(The Game In Question Is Still In Development)
This is a simple addon that will let you take control of your multimeshes in the editor. Simply enable the addon and then add "MetaMultimeshInstance3D" from the nodes selector to your scene.(The addon does nothing at runtime. It's only a Multimesh at that point.)1. Place any number of MeshInstances under it (as children) and it will use their position, scale and rotations, as well as the first mesh ecountered, to populate a MeshInstance3D for you.2. You can "explode" the instances inside a multimesh out into MeshInstances again, where you can transform and then "implode" them back into the multimesh. You can go back and forth like this.3. There's also a second button that will make collision shapes according to your choice.Video tutorial: https://www.youtube.com/watch?v=jEvUMjBwQQM
Add some superpowers to your CSG Shape Nodes!With CSGMesher, you can quickly output the final static mesh as well as an optional static body and collision shape. You can also set a group on the ouput nodes.The collision mask and layer of the node is now also copied to the output.
Unify your Godot asset interop with Unidot, a Universal Godot Engine source asset translator and interoperability pipeline for Godot 4. Read more at https://unidotengine.orgAt its heart, Unidot Importer can convert `.unitypackage` assets and asset folders into Godot 4.x compatible formats, including FBX.It takes original source assets and translates them into Godot native equivalents. For example, .unity and .prefab become `.tscn` and `.prefab.tscn`.This is a Beta version designed for Godot 4.3 with native FBX support. To use a stable release with glTF translation, download the 1.1.0 tag on GitHub.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data, designed for V-Tubing or VR applications. VRM is based on glTF2.0 and can also be exported from Blender or VRoid Studio. VRM avatars may also be downloaded/purchased from several online stores. ( https://vrm.dev/en )This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.1 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。(NOTE: A critical shader feature for Omni&Spot lights requires Godot 4.1 or higher, so Godot 4.0 is no longer supported, sorry.)
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.