A level design system for efficiently building 3D scenes in Godot.Please see the README in the GitHub repository for more information.The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
This asset shows one way to build with Godot a 2D space shooter side-scrolling game with a wraparound world, like the one in the classic Defender arcade game.More details here: https://github.com/JSolde/Godot-demo-2D-Side-Scrolling-and-Wraparound-Shooter
Template for new Godot games. It has a main menu, options menus, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Template for new Godot games. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
A minimal C# Terrain heightmap editor for Godot engine.Key Features :Sculpt - Sculpt your terrain with a heightmap- Increase the terrain- Decrease the terrain- Smooth the terrain- Flattern the terrain- Set height (paint to a specific height)- Set angle (paint from a starting point with a specific angle)Paint textures - Add colors to your terrain with the textures painting tool- Normal map and roughness texture are supportedFoliage - Add foliage to your terrain (ex. Grass)- The foliage follows the main camera with a given maximum distancePacked scenes - Scatter packed scenes to the terrain- Multiple objects can be scattered with one brush- Random Y rotation is supported- The packed scenes will always follow the terrain- Live adjustment of the position while the terrain is sculptingWater - Add water to your terrain- The water will make the terrain go lower for the painted area- The packed scenes and the foliage will also get lower with the water- Support for custom shaderWater flow - Paint the direction of the waterSnow - Add thick snow to your terrain- The texture of the snow is configurable so it's easy to make something like sand- Support for custom shaderHole - Paint hole in the terrainMultiple brushes- Custom brushes are also availablePie menuShortcuts- The plugin has been made so it's really easy to use. A lot of shortcuts are available.- LShift - Reverse the tool. Usually, this option will go from "Add" to "Remove". For the sculpting option, this does the "Smooth" option.- V - Show the PieMenu for the current tool- B - Show the PieMenu for the current brush- N - Show the PieMenu for the current tool option (ex. While painting the textures, the PieMenu will show textures)- G - Show a quick select for the brush size- H - Show a quick select for the brush strength- K - Toggle "Auto add zones"- X - Lock on X axis- Z - Lock on Z axis- Shortcuts can be Re-Assigned. To Access them, Goto 'Project->Tools->TerraBrush Key bindings' to access the keymap, and ability to re-assign keys.Settings - Some settings are available in the "ProjectSettings->TerraBrush" (ex. The decal color)LOD - The terrain is created using a custom clipmap mesh so less vertices are needed.MultiZones - The terrain support creates multiple zones (or chunks or regions) to improve performances on bigger terrain.Heightmap based blending - Textures can be blended with heightmaps/bumpmaps with custom intensity.
Mapper plugin provides a way to manage game directories with map resources.Construct Godot scenes from maps using your own scripts and run them without the plugin.Organize map resources into game expansions by specifying alternative game directories.
A simple 3d progress bar that uses a quad mesh plus a shader and employs no view ports. Great for use on 3D enemy characters as a health bar.
User-friendly Godot addon for dynamic post-processing effects!Features:- Pixelate- Color Correction- Chromatic Aberration- Blur- Grain- Glitch- Vignette- Outline- Fish Eye- Analog Monitor- Circular Waves- Speed Lines ⚠- Screen Shake ⚠- CRT/VCR- PaletteAdded Benefits:- Dynamic Node Updates- Effect Presets- Easy Code ModificationMake your game look better (or worse) in a few clicks!*⚠Those effects may not work properly / may not look the best
Takes Quake BSP files and creates a Godot scene with meshes and collision. Import properties allow for specifying mapping for textures to materials, entities to scenes, etc. Make sure you click on preset and "Set as Default" once you have things configured! Partial support for Quake 2, Quake 3, Half-Life/Goldsrc BSP is also implemented and in the testing phase.
A game template replicating the SNES game "Earth Defense Force".This includes:- Player- Enemy- Shooting enemy- A wave system- Textures- Sound effects- Basic HUDIssues (use this one): https://codeberg.org/CatAClock/Issues
Ever want to have the chess game made in Godot?Well now you have it! Chess in godot!Includes:Legal moves.Castling.Win conditions (capture King).En Passant.Pawn promotionsHave fun with it!Issues (use this one): https://codeberg.org/CatAClock/Issues