This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0.See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3dDemo project: https://godotengine.org/asset-library/asset/740
TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.
A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
A plugin for the Godot Engine to create voxel based meshes using an octree for optimization and a JSON based language for procedural shape creation.
Unify your Godot asset interop with Unidot, a Universal Godot Engine source asset translator and interoperability pipeline for Godot 4. Read more at https://unidotengine.orgAt its heart, Unidot Importer can convert `.unitypackage` assets and asset folders into Godot 4.x compatible formats, including FBX.It takes original source assets and translates them into Godot native equivalents. For example, .unity and .prefab become `.tscn` and `.prefab.tscn`.This is a Beta version designed for Godot 4.3 with native FBX support. To use a stable release with glTF translation, download the 1.1.0 tag on GitHub.
This is an addon that adds jigglebones to Godot 3.0. If you don't know what that is: jigglebones are bones that jiggle when the skeleton moves. They are used for procedural animation, so you can move only the important parts of the skeleton and the little bits will automatically jiggle with it. You can also drag the jigglebones in the editor and fiddle around with them.See the GitHub page for a detailed guide on how to use it in your project:https://github.com/Bauxitedev/godot-jigglebones/blob/master/README.md
A simple multiplayer example project. Shows how to setup a connection, create a basic first-person controller and synchronize the movement over network.
Simple Grass, with simplest configurations.
Adds nodes that act like planets (they have gravity)Add a GravityObject and add a MeshInstance (or any node that extends from spatial) and a CollisionShape to make a planet. To make a spaceship to travel around just do the same, just use a SpaceShip instead of a GravityObject. I would recommend setting Mass to 1 (in the node inspector). To add a script just change the existing script to a new one and let it extend from "res://addons/gravity_objects/gravity_object_node.gd" (the planet script) or "res://addons/gravity_objects/space_ship_node.gd" (the spaceship script)
This is a heightmap-based terrain node for Godot Engine 3.0, based on Zylann / godot_terrain_plugin.
Screen-Space decal. It is rendered in realtime which allow for animation and such to move it around and modify it's parameters.To use this plugin, a new node can be found under 'MeshInstance' in the create new node dialog. Add it to your scene and then add a texture to it's decal parameter.The decal is projected toward the local +z axis.
This tool creates CPUParticles3D point clouds from mesh resources.Volumetric video is possible using .xyz frames.
An extended Spatial node for use with cameras and other nodes, with support for mouse dragging, mouse look, zoom, target follow, interpolated target changes, transform limits (rotation/distance), custom keys, turning off right/left and emitting signal instead, first person signal, local and global modes, etc.There is a separate demo project available to show the different ways it can be set up. Checkout the repository for the link.
This battle system was gonna be used in my own projects, But as a collabrative effort, It will be open sourced, And maintained for free as a community effort to make this publicly available for all.The setup instructions are listed on GitHub! As well as a way to pull request any new features or better functionality.(The Game In Question Is Still In Development)
A Trackball Camera that responds to input from actions, mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.Works with Godot 3.x (tested up to 3.5).- stays around its parent node, even if the latter moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- keep the horizon stable if you want- the parent node does not have to be centered in the camera's view- can be used to look around itself- analog camera control with joystick, courtesy of @marcello505- smooth and constrained zoom with PGUP / PGDOWN or your own custom action, if you want to use the mouse wheel for example- constrain pitch, or handle headstands by inverting x- a bunch of parameters to configure things as you want themCONS:- No panning- No promisesUSAGE1. Add a TrackballCamera node as child of the node you want to trackball around.2. Translate the camera along the Z axis a little bit, so that it faces its parent.3. Configure the camera.
This is a multiplayer variant of the official 2D Platformer demo. This project supports 2 players.
A GDScript implementation of a line renderer in Godot, useful for rendering cylindrical volume such as lasers, trails, etc. Based on the helpful C# implementation by @paulohyy at https://github.com/paulohyy/linerenderer, with some additional features such as UV tiling and a .tscn file for ease of use.To use, simply download and unzip the folder, which contains a demo project. If the demo project is not needed, the LineRenderer subfolder can be copied directly into the Godot project. Drag and drop the LineRenderer.tscn scene into the project, and you should see a line! Note: There appears to be a bug in certain versions of Godot 3.0 that causes problems involving not being able to edit instanced arrays. Make sure to right click and toggle "Discard Instancing" if you encounter this.
Simple Skybox is a 3d tool sky script and have six sides, on each you can apply own texture. (No textures included)
A template for quickly getting started with WebXR projects in Godot.
A simple 3rd person controllerYou can move forward/backward strafe left and right and jumpThe mouse control the orientationYou just have to add this controller to your player scene as a child and specify the KinematicBody of your player in the inspector
Goshapes provides intuitive, curve-based level creation tools for Godot 4.This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc)This makes it ideal for quickly putting together 3D environments.
**Warning, this software is not complete, some functionality may be glitchy or change in the future**Polyliner allows you to create 3D lines.- LinePath3D lets you create a line using the Path node's Curve3D tools.- Trail3D continuously generates a line that follows its own node every frame.
Simple Gizmo that allows you to easily transform bones in the editor so you can do animations in Godot.
This library is a collection of visual script custom nodes that anyone can use in there projects.So as to make the Visual Scripting WorkFlow in Godot easier to use.
First person controller for Godot 4.1
Adds a custom 3D mirror node to the engine.The mirrors use additional cameras to render the scene from a mirrored perspective.Mirror properties that can be adjusted: - Tint - Size - Visible visual layers - Player camera - Distortion
Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters.This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.
Simple rotation character selector.Used on some old games like Golden Axe.Enjoy!
"VRM" is a file format for handling 3D humanoid avatar (3D model) data, designed for V-Tubing or VR applications. VRM is based on glTF2.0 and can also be exported from Blender or VRoid Studio. VRM avatars may also be downloaded/purchased from several online stores. ( https://vrm.dev/en )This asset provides an importer and exporter for VRM characters, as well as a full implementation the high quality VRM Toon Shader "MToon" for Godot Engine 4.1 and higher. Enable the "MToon" and "vrm" addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )このアセットは、VRMの3Dアバターのインポーターとエクスポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。(NOTE: A critical shader feature for Omni&Spot lights requires Godot 4.1 or higher, so Godot 4.0 is no longer supported, sorry.)
This tool will help make a first person controller(used in FPS games) from scratch. Install it. Just drag the ToBeDropped.tscn file to your scene and that's it. If you already have a camera in your scene, you may need to delete it.
Godot 3.x First Person Perspective demo/template.Features: Movement (walking, sprinting, jumping, crouching) Using ladders Using stairs Interaction system Picking up (and throwing) objectsAlso showcasing: Different RigidBody physics Animation states for interactable objectsInstructions: Movement: WASD Jump: SPACE Walk: ALT Sprint: CTRL Interact: E Pick up/leave: F Throw: LMB (hold) Reset: R
Place anything you want in your scenes, in a procedural, non-destructive way.This add-on automates the positioning of assets in a scene. If you have a lot of props to place, and you would rather not do it by hand, ProtonScatter may be useful to you.
Using this plugin, you will be able to try to:- Create Godot PBR Materials automatically using their filenames...- Create inherited Scenes from your meshes...- Test your materials in a preconfigured Test Scene!- Order your Assets adding order_children_nodes.gd to it is parent node!- Add EnviromentTemplate.tscn to test your own scenesThe plugin is about 10mb only! It will appear as a Tab in the left dock.I created this plugin because I did not like the 3D workflow and I do not understand how to configure PBR Materials properly, so if you find some kind of error or know how to improve the results, please Contribute in my GitHub! Thanks!https://github.com/doradoro
The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
A simple template of a basic Main Menu with option menu
A 3D Terrain Tool Plugin written in .NET6/.NET7Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source