A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.
Loggot is a Godot plugin that allow total control on logs.It allow you to create different named loggers.For example you can have a logger for a Player node and another for all Enemy nodes and make each log to two separate files player.log and enemy.log.Or you can log Player output to console and Enemy output to a file. As you want.Each Logger can have multiple Appender. They also can share same appenders (ex output to same file).Appender have an Encoder to encode log event to whatever. Basically an Encoder can just output formatted text.You can wrap an Appender into an AsyncAppender and transform it to an asynchronous Appender.You can create your own Appender/Encoder and inject it to Logger/Appender. Just extends it.
This official plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki.Only compatible with Godot 4.1+.
This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0.See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3dDemo project: https://godotengine.org/asset-library/asset/740
A simple plugin, to make dealing with licensing simple.License: CC0-1.0Currently supports loading license files you provide, and even license files that mods provide.Look at the Readme for more informationQuick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn and take a look around If you want to export those licenses for external viewing. click on the "open data directory" button then click on the "save licenses" button and watch the data directory populate with license files
Converts CSS to Godot Themes
A Godot plug-in that simplifies the setup and use of compute shaders in Godot!This plugin wraps the RenderingDevice compute API. It provides a custom ComputeWorker class and node that simplifies setup and execution of the compute pipeline, and handles encoding of Godot data types into GLSL data buffers. All so you don't have to!Features:- ComputeWorker node/class- Custom resources to handle uniform data- Simplified compute API- Easy scene tree interaction- Supports uniforms and storage buffers- Support for Structs and Struct Arrays- Decently documented- Example sceneSee the README in the github repo for a short guide to get up and running!
**Warning, this software is not complete, some functionality may be glitchy or change in the future**Polyliner allows you to create 3D lines.- LinePath3D lets you create a line using the Path node's Curve3D tools.- Trail3D continuously generates a line that follows its own node every frame.
Imports FontFile resources from plain PNG images in a simple format.See the readme for usage instructions:https://codeberg.org/starriver/abfi/src/tag/v3.0.1/README.md
Goshapes provides intuitive, curve-based level creation tools for Godot 4.This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc)This makes it ideal for quickly putting together 3D environments.