Adds a dock where you can store scenes for quick access. The scenes are organized into tabs. Drag and drop the scene to slot to assign it and then you can drag and drop from the dock onto your level scene.The plugin generates a preview for each scene in dock using a viewport. It only supports 2D scene previews, but you can drop a texture on an occupied slot to assign a custom icon. Right-click a slot to access it's context menu.You can override properties for each scene to keep multiple versions of it and there is also a Paint Mode that allows for easier placing of the instances.Check the repo for more info and GIFs.
Simple plugin that adds a "TODO" tab to your editor. It's similar to kanban board - you can create and remove text notes and organize them in named columns. You can have as many columns and items as you want. The plugin supports undo/redo, item/column dragging and folding, item filtering and item marking (use middle-click). Right-click item's left panel area to assign image.Check repo for more details.
Adds a plugin dropdown/refresh button to the main toolbar for faster iteration when working on a plugin for Godot.Note: For older compatible Godot versions, visit GitHub:- See branch `3.x` for Godot 3.2+.- See branch `4.0` for Godot 4.0 and 4.1.
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
Godot 4 Main Menu TemplateThe default play scene features a movable white box controlled by Mouse.Perfect for prototyping or game jams, this template offers:-A straightforward start menu with Play, Options, and Quit buttons.-An uncomplicated options menu with three tabs:-Video: Fullscreen-Music: Master, Music, Sound Effects-A handy control testing scene (Simply hit Play in the start menu).For credits, refer to the GitHub repository.
GodotSize is a simple utility that helps you identify which files in your project are taking up the most space. It checks the size of each file in your project folder (or import data, if you so choose), and displays them in a list, with the ones taking up more space displayed on top.To access it, navigate to Project > Tools and click the "Show Size Map..." option.
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun.Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly.The notes are saved in the project's metadata file.
This Plugin lets you preview colours from code in the same line directly next to the line numbers and breakpoints. Click any preview to open a color picker where you can edit the color directly.Supports all variations of the standard Godot 'Color' and also shader 'vec4' for previews and changing via the color picker.----------------------------Feel free to visit the GitHub repository https://github.com/Qubus0/GodotColorPreviewIdeas, contributions and stars are all welcome :)----------------------------Installation:In the Godot Editor, go to the AssetLib tabSearch for 'Color Preview', select and press DownloadSelect only the addons/ColorPreview folder and press InstallOr:Download/Pull from the GitHub repositoryAdd the ColorPreview/ directory and its contents to the addons/ directory in your Godot projectEnabling the addon:Go to Project > Project Settings... > Plugins and press EnableOnce you have done this, every line containing a Color will have a preview left of the breakpoint gutter.