Maybe you love coding more than visual things, this may be what you want.Compile a behavior tree script, and turn it into a PackedScene file which contains a behavior tree.
Inspired by https://github.com/gruns/icecreamBetter debug information using ad.p(arg) rather than print(arg)Awesome Debug returns the input argument so it can be dropped into existing code without issue.
This addon for Godot adds support for playing Ink scripts in Escoria adventure game framework.Ink was created by Inkle Studios. This addon is not affiliated with Inkle Studios at all.
A Plugin for Godot that allows you to create images in the editor.* Save/Load Godoxel (.godoxel) (added in v0.4)* Animation-Panel (added in v0.4)* Frames with previews (added in v0.4)* Shortcut-Window with shift (added in v0.4)* Preview Window (v0.3)* Undo/Redo with Z/Y (now prints undo/redo message)* Layers* Export Frame, Layer or as single image (.png)* Multiple layers (can be (alpha)-locked/hidden)* Tools: Pencil, lighten/darken, rectangle/line, fill, ...
Custom software mouse cursor addon for Godot
Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
Ink is a scripting language for writing interactive narratives designed by inkle. This asset provides both an implementation of the Ink runtime in pure GDScript and an editor plugin to manage stories.See the README for more information: https://github.com/ephread/inkgd/blob/0.4.7/README.md
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
A super easy and flexible PDA implementation. A PDA is basically a finite state machine with a stack. Just add the Machine node and fill in the export options. A relative dependency is a child of the entity. Just type the name of the child in the inspector like so: "AnimationPlayer". A global dependency can be any node, just tap de exported NodePath and select a node. If your Machine node is a child of the entity you can use whichever method you prefer. To add a new state, create a new script that inherits anything. Just use one of the templates. I recommend starting with the tutorial one. For animations to work, just add any dependency of type AnimationPlayer. The state buffer ensures that the stack never grows too large. (Just a buffer_size of 3 should be enough tho)You can reference your dependencies (nodes in the scene tree) by just declaring them in the state script in snake case (e.g. animation_player), just name them in the regular PascalCase convention in the scene tree. Your state names match your script name, just use PascalCase. (e. g. `push_state('Idle')` )
Improvement of the anchor panel UI for Godot. Based on the Proposal https://github.com/godotengine/godot-proposals/issues/3559. Created by @lentsius-bark, published by Deep Entertainment
Unit Testing Plugin for Godot.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
An addon to aid a functional programming style in gdscript.
Simple dialog plugin for Godot
Lightweight Appwrite SDK to integrate your Appwrite backend on Godot Engine using GDScript
If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too.Supported:- Multiple colliders per object (under a single StaticBody)- Box, Sphere, Capsule and Convex colliders- Colliders can be translated and rotatedUsage:- Put the script in your project somewhere- Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script- Press the reimport button and the colliders set up in your file should be translated into Godot.
Scan and deletes residual .import files from resources that have not been deleted from the editor.
Easily access and edit your favorite project settings and editor settings directly from an editor dock without having to browse hundreds of properties in Project Settings window or Editor Settings.
# Base PlatformerBody2D for GodotA simple base platformer body 2D with acceleration, deceleration, jumping, and jump-cutting. acceleration and jump trajectories calculated using simple time and max-distance/max-speed values exported to the editor.## Functions- **Move:** Move the character.- **Jump:** perform a jump.- **cut_jump:** cut the jump short.- **apply_gravity:** apply gravity.- **get_gravity:** allows for adding different types of gravity.- **should_accelerate:** should the character accelerate- **apply_acceleration** accelerate in a given direction.- **get_acceleration:** allows for adding different types of acceleration.- **should_decelerate:** should the character decelerate- **apply_deceleration:** slowly decelerate.- **get_deceleration:** allows for adding different types of deceleration.## Properties - **up_direction**- **down_direction**
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
Unit Testing Plugin for Godot Mono.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
C# conversion of original Hexgrid asset (https://godotengine.org/asset-library/asset/1032)3 Classes that brings hex detection, 3D LOS, distance, influence, shortest path ... all you need to build a classical boardgame based on a single image hex map. A demo in the source tree.