This asset holds a scene configured with a path and a child camera, which looks at a selected node in the inspector being the movement of the camera restricted to the path. The camera will go to the closest point in the path to the selected target automatically.Update 1.1: Cleanup and now the CameraPath3D can take a child Path node or another CameraPath3D node and transmit his unit offset for various effects.
Kenney's interface sound pack, pre-packaged for use in Godot.This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/794
GDSAM provides retro voice synth capabilities via a wrapper library for SAM, the Software Automatic Mouth. Based on the C port by Sebastian Macke at https://github.com/s-macke/SAM.
Adds a fur node to Godot 3.5.* Fur can be styled with textures and various parameters.* Works on static and skinned meshes.* Fur can be styled using blendshapes.* Fur moves based on gravity and postional and rotational physics around pivot point.* Built-in LOD system.Version 0.3.0 Changes* Addon tested against Godot 3.5* Various shader fixes related to transparencyVersion 0.2.0 Changes* Improved UI, now dynamically parses shader for better use with custom shader* GLES2 support* API option for growth, for effects of the fur growing through animation or script call* Ability to control fur length, density, thickness and growth offset with a single RGBA mask textureVersion 0.1.1 Changes* Improved UI* Two additional fur patterns* Performance improvements* Experimental mobile support* Bug fixes
Kenney's UI audio pack, pre-packaged for use in Godot.50 user interface sound effects including buttons, switches and generic clicks.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/796
Voxel plugin built with GDScript that offers various voxel features, utilities and fully fledged in-engine editors. Making it easy to create, import and edit voxel content anywhere Godot runs right out of the box, both in-engine and in-game. It is designed to be easily extended, allowing you to quickly create the voxel content you want, such as: characters, creatures, props, maps and more.
Kenney's particle pack, pre-packaged for use in Godot.This package includes 80 sprites for particles, light cookies and shaders.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/784
PluginScript that adds support for Lua as a scripting language in Godot, based on LuaJIT + FFI.Prebuilt for Windows, Linux/X11, OSX, Android and iOS platforms.Warning: the OSX library is not signed and will require explicit permission from users to run. Feel free to codesign it before distributing apps/games to end users.Warning: the iOS libraries are not codesigned and will require explicit signing or apps/games will crash instantly when loaded.Check out the project page for more information:https://github.com/gilzoide/godot-lua-pluginscript
A small library for drawing simple wireframe shapes in 3D.Provides a custom Draw3D node that you can use to draw simple geometry in your scene.
This add-on provides level of detail for meshes, lights and particles. It can be used to improve performance in large scenes significantly.Features:- Supports lights, meshes and particles (Particles and CPUParticles).- Each node has its own LOD distance properties, but you can also define a LOD bias project setting to improve visual quality or performance for the target hardware.- Lights can have their shadow smoothly fade off with distance, then the light itself smoothly fade off as well.- Works with both the GLES3 and GLES2 renderers.- Written in performance-conscious GDScript. Easy to install and use, but scales to hundreds of LOD instances (and perhaps thousands on more powerful hardware).See the usage documentation at: https://github.com/godot-extended-libraries/godot-lodDemo project: https://godotengine.org/asset-library/asset/730
GDNative wrapper for SQLite (Godot 3.2+), making it possible to use SQLite databases as data storage in all your future games.
This is a small plugin that allows loading translation texts from JSON files.Usage:1. Install the plugin into your project2. Add JSON translations files into your project in .json format.3. Add the file to translations using Project Settings > Localization > Add (Select "All files (*)" to see the JSON file)Example JSON Format:{ "locale": "en", "messages": { "HELLOWORLD": "Hello world!", "ANOTHERTEXT": "This is another text." }}