An importer of VMF files into Godot. Useful instrument for people who used to work with Hammer and finds it most comfortable tool for level geometry creation.Features:- Brushes geometry import- Instances support- Native MDL support- Native VMT support- Native VTF support (only DXT1, DXT3, DXT5 supported)- Displacements import (with vertex data)- Entities support- Hammer's Input/Output system support- Surface props support- Material's compile properties support- FGD generator
Generates heightmap terrain around a player position. New terrain chunks are loaded on a thread when the player moves.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on.See GitHub for 4.3 compatible version.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
Provides nodes for aerodynamic simulation.Enable plugin in project settings Project > Project Settings > PluginsAdd an AeroBody3D to your scene, and add one or more AeroInfluencer3D derived classes as children, adjust settings to change the characteristics.Development Direction:- Usability, stability, and performance.- More AeroInfluencer3D derived nodes (Dynamic rotor systems, primitive shapes, fuselages).- Aerofoil profiles for AeroSurfaces.- Energy–maneuverability graphs and aircraft performance profiling.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.