A TrackballCamera that responds to input from mouse, keyboard, joystick and touch, in order to rotate around its parent node while continuously facing it.- stays around its parent node, even if it moves- no gimbal lock (quaternions ♥)- camera inertia for a smoother experience- the parent node does not have to be centered in the camera's view- a bunch of parameters to configure everything as you want it- won't work on godot 3
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as Resource, and use them for recognization.- Match tracked-hand pose to templates you created in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
Tiny Crate is a cute little precision platformer with puzzle elements!- Lift and toss crates to traverse over spike pits and reach higher ground!- Weigh down buttons to create platforms and solve the puzzle!- Push yourself and make tight jumps! You got this! <3 (:Built with Godot 3.6Using Aseprite Importer by hectroid - godotengine.org/asset-library/asset/611Play on Windows, Linux, Mac, Android or Web!
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.
WRAP IT UP is a Screen Wrapping Arcade Platformer Game- 21 Stages of Screen Wrapping Action!- Leap through an infinite Void- Squish Gumdrops- Beat every stage to play Loop 2 and beyond (:WRAP IT UP started as a mini-game in ROTA - godotengine.org/asset-library/asset/1930WRAP IT UP is a sequel to Candy Wrapper - godotengine.org/asset-library/asset/1939Built with Godot 3.6Play on Windows, Linux, Mac & Web!
Ever want to have the chess game made in Godot?Well now you have it! Chess in Godot!Includes:Legal moves.Castling.Win conditions (capture King).En Passant.Pawn promotions.Have fun with it!Issues (use this one): https://codeberg.org/CatAClock/Issues
Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons.https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to:-Define multiple behaviours for the camera that can be changed at runtime.-Automatically interpolate between these behaviours.-Keep track of what behaviour the camera should follow via a priority system.-Add extra effects like camera shake via modifiers, which work kind of like components in an ECS.DISCLAIMER: This addon was NOT made with performance in mind.This shouldn't be a problem since there's usually only 1 camera in a game at all times.
A level design system for efficiently building 3D scenes in Godot.Please see the README in the GitHub repository for more information.The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
In ROTA gravity bends beneath your feet! Move blocks and twist gravity to solve puzzles. Collect all 50 gems and explore 8 vibrant worlds- Rotate gravity as you walk over the edge!- Push, pull and rotate gravity-blocks to traverse the stage and solve puzzles.- Collect all 50 gems to unlock doors and explore 8 vibrant worlds!- Listen to an original ambient soundtrack that will keep you relaxed while solving challenging puzzles. (:- Watch out for spikes! 0:Built with Godot 3.6Using Godot-Steam-API by samsface - godotengine.org/asset-library/asset/1020Play on Linux, Windows, Mac, Web & Android!