This is the Godot OpenXR Vendors plugin which contains:- platform dependent loaders for Android based XR devices- implementations of vendor extensionsLearn more about this plugin here: https://godotvr.github.io/godot_openxr_vendors/Use this version for Godot 4.4 and up.
A plugin that counts polygons and vertices for selected `MeshInstance3D`, `CSGShape3D`, and `CSGCombiner3D` nodes in the scene.
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
Automatically expands all sections of the Property Inspector when you select a node
Godot implementation of the glTFX Reference Format, also known as glTF External Reference, glTF Experience Format, or glXF. The glTFX format allows for referencing external glTF files, and also other glTFX files, allowing for a nested scene hierarchy of arbitrary depth, with its leaf scenes being glTF files. https://github.com/KhronosGroup/glTF-External-ReferenceNote: The glTFX Reference Format is still a work in progress and is not yet ratified by the Khronos Group. Until glTFX is finalized, this addon should be considered experimental and subject to change at any time to comply with the latest iteration of the draft specification.For full functionality, this addon requires Godot 4.4 or later with this PR. https://github.com/godotengine/godot/pull/94603 It can be used with Godot 4.3, but the export settings will not be available.
A collection of useful scripts. Mostly for students at KABK, but hey, maybe someone else finds them useful as well.
Android OAID/AAID SDK export plugin.Also supports AndroidID, IMEI, WidevineID and more.
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.
A Motion Matching plugin for Godot 4.4 and above.Motion matching is a different way of animating your characters, that allows you to have realistic body motion from a set of animation, without requiring setting up any complicated animation state machines.This module is still under development, and code contributions are welcome!
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
A Godot plugin that allows to toggle the visibility of the selected nodes.H to hide/show the selected nodesAlt+H to show all the nodesShift+H to hide unselected nodes
Addon for using Newgrounds medals, leaderboards, and cloudsaves. Works on web and desktop. Check the Readme for instructions: https://github.com/jefvel/newgrounds-godot-4
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
Allows dynamic voxel destruction with debris along with other voxel features. Allows importing .vox files and damaging with a specialized voxel destruction node.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
CSG Terrain is a plugin for Godot 4.4 (or later) to prototype terrains on a simple and non-destructive way.It's made with CSG (Constructive Solid Geometry), so you are supposed to combine with geometric shapes and even other terrains to achieve the desired form.Unlike other systems the terrain is molded purely with paths, not brushes or other 3D tools. This forced simplicity allows to focus on what is important before finalizing in 3D software.Changelog:v1.0.2- Fix bug when editor tab change focusv1.0.1- Fixed errors on exported projects.- Fixed the terrain shader.
Wrapper for the OLAP SQL engine DuckDB. Great for heavy analytics queries.
Tile to Gridmap for Godot 4.4This plugin was created to allow the use of Godot's autotiling features with Gridmaps.***This update adds support for basic procedural generation as well as a a dual grid tile placement system***This plugin does not create the meshes just allows you to draw a tilemap using Godot's tools and place associated meshes and scenes on a gridmap. It works great when using pixel art style low poly meshes that you want to be placed following a tilemap terrain ruleset. Any mesh or scene can be used not just low poly 3D pixel art.This is my first plugin and was built to fill a need in my personal 3D pixel art project. Hopeful someone else will find it useful.
Adds the VisionCone3D node, which tracks whether or not objects within its cone shape can be "seen". This can be used to let objects in your game "see" multiple objects efficiently. Default configuration should work for most use-cases out of the box but several performance tuning options are available. Shape can be edited in the scene view with gizmos and drawing debug information can be toggled on.See GitHub for 4.3 compatible version.
Audio synthesis engine for procedural SFX and music.https://eclipsinglines.github.io/GodotSynth/
A Extension for Godot that allows the window to function as an overlay.Added features:-Keybinds for when window is not focused-Toggle input passthrough-Toggle window visibilityExisting features that are updated:-Borderless Window-Full window transparancy-Always on topThe Overlay Extension is a Object type that can be used created and enabledThe Addon is a Overlay Node type that interacts with object to show how to useMade in Godot 4.4*only on Windows
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
An importer of VMF files into Godot. Useful instrument for people who used to work with Hammer and finds it most comfortable tool for level geometry creation.Features:- Brushes geometry import- Instances support- Native MDL support- Native VMT support- Native VTF support (only DXT1, DXT3, DXT5 supported)- Displacements import (with vertex data)- Entities support- Hammer's Input/Output system support- Surface props support- Material's compile properties support- FGD generator
A plugin for painting plants and props on arbitrary 3D surfaces.It's meant to simplify foliage placement in a natural-feeling way without having to use heightmap terrain or writing procedural placement algorithms.It can also handle thousands of foliage instances without completely tanking the FPS (with an reasonable setup).This is a single player plugin and works best with finite medium-sized scenes. Think platformers, shooters, adventure games, anything with a hand-made level.