Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Embrace a more data-driven workflow! Simply create a class which extends "data_item.gd" and create as many instances as you wish. Access the data with a powerful and simple to use API.Features:* Create data classes with the click of a button* Use gdscript to add properties and logic to your data classes, all instances will be Nodes* Supports binary and json serialization* Make use of the built-in export property hints* Add instance-specific custom properties* Access data with a simple API using the "data" singleton* ALPHA: Use the notification/observer system to react to changes in data items* ALPHA: Encrypt your data filesImportant: Do not forget to add a singleton called "data" which references the following file: "your_project/addons/godot_data_editor/data.gd"