A sample Godot project of using NeMoOnnxSharp. NeMoOnnxSharp is a neural speech engine which is based on NVIDIA NeMo and ONNX Runtime written purely in C#. This project supports VAD (voice activation detection), speech recognition and speech synthesis.
realizing dual quaternion skinning in godot engine with the help of a spatial shader
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739
This asset will provide you with the tools to have a click and draggable inventory that allows you to set data to items, and then have a script that will then summarize the combined values of the equipped items.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
Example of MIDI Input (e.g keyboard/controller) handling functionality.Lists available MIDI input devices, dumps textual information about the events received and visualises key presses on a 1-octave on screen keyboard.
a Crypth of the Necrodancer copy made with Godot
A small 2D game made for android that uses physics to simulate planets orbiting a black hole. The player must jump from planet to planet in order to survive. The more planets the player successfully jumps to, the higher his score. The color of almost everything in the game can be changed and the colors are saved together with the highest score. they are loaded when the app launches.
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.