Soda AudioManager is a global plugin for Godot, designed to handle non-spatial sounds, including interface sound effects, background music, and general sound effects. It offers an easy way to manage audio playback, control volumes, apply sound effects, and configure looping.
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/PersistenceYou can download in releases too, if you don't want download all source code:https://github.com/TheVulcoreTeam/Persistence/releases
This Godot tool provides a simple way to load scenes asynchronously, improving your game's loading times and user experience.
SignalBus is a Godot editor plugin that enables the creation of global signals! Global signals may be emitted from and/or connected to any script in your project.
Godot with JavaScript/TypeScript
AI dialogue for NPCs using open-source, offline, totally local LLMs.See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywhoor check out the docs at:https://docs.nobodywho.ooo
A powerful and efficient utility for finding nodes. Recursively search the scene tree using simple type-based queries or advanced custom filters (Callable). Safely handles visibility checks and allows for scoped searches within any node or sub-viewport.
A tool that lets you create State Machines for your nodes that combines the flexibility of code with the ease of visual graphs.Define States through code by defining output events and functions on enter, exit and frame events using the familiar and polished method shared in the community and use them in a GraphEdit UI with custom coloring and inspector-like fields for variables.
Third person shooter (TPS) demo made using Godot Engine.Controls:- Mouse or Gamepad Right Stick: Look around- W/A/S/D, Arrow keys, Gamepad Left Analog Stick or Gamepad D-Pad: Move- Space, Gamepad A/Cross: Jump- Right Mouse Button, Gamepad Left Trigger (L2) (press to toggle, or hold and release): Aim- Left Mouse Button, Gamepad Right Trigger (R2): Shoot (only while aiming)- Escape, Gamepad Start: Go to main menu/quit- F11 or Alt + Enter: Toggle fullscreen- F3: Toggle debugging information (such as FPS counter)
An in-engine Godot notepad that allows you to quickly write down and save notes about your project for you to revisit later!
Transforms the Script UI into an IDE like UI.Tabs are used for navigating between scripts.The default Outline got an overhaul and now shows all members of the script (not just methods) with unique icons for faster navigation.Enhanced keyboard navigation for Scripts and Outline.Fast quick search functionality.Quick function Override functionality.Features:- Scripts are now shown as Tabs inside a TabContainer- The Outline got an overhaul and shows more than just the methods of the script. It includes the following members with a unique icon:-- Classes (Red Square)-- Constants (Red Circle)-- Signals (Yellow)-- Export variables (Orange)-- (Static) Variables (Red)-- Engine callback functions (Blue)-- (Static) Functions (Green)--- Setter functions (Green circle, with an arrow inside it pointing to the right)--- Getter functions (Green circle, with an arrow inside it pointing to the left)- All the different members of the script can be hidden or made visible again by the outline filter. This allows fine control what should be visible (e.g. only signals, (Godot) functions, ...)- A `Right Click` enables only the clicked filter, another `Right Click` will enable all filters again- The Outline can be opened in a Popup with a defined shortcut for quick navigation between methods- You can navigate through the Outline with the `Arrow` keys (or `Page up/Page down`) and scroll to the selected item by pressing `ENTER`- Scripts can be opened in a Popup with a defined shortcut or when clicking the three dots on the top right of the TabContainer for quick navigation between scripts- The currently edited script is automatically selected in the Filesystem Dock- Files can be quickly searched by the Quick Search Popup with `Shift`+`Shift`- You can find and quickly override any method from your super classes with `Alt`+`Ins`- The plugin is written with performance in mind, everything is very fast and works without any lags or stutteringCustomization:- The Outline is on the right side (can be changed to be on the left side again)- The Outline can be toggled via `File -> Toggle Scripts Panel`. This will hide or show it- The order in the Outline can be changed- There is also the possibility to hide private members, this is all members starting with a `_`- The Script ItemList is not visible by default, but can be made visible againAll settings can be changed in the `Editor Settings` under `Plugin` -> `Script Ide`:- `Open Outline Popup` = Shortcut to control how the Outline Popup should be triggered (default=CTRL+O or META+O)- `Outline Position Right` = Flag to control whether the outline should be on the right or on the left side of the script editor (default=true)- `Outline Order` = List which specifies the order of all different types in the Outline- `Hide Private Members` = Flag to control whether private members (methods/variables/constants starting with '_') should be hidden in the Outline or not (default=false)- `Open Script Popup` = Shortcut to control how the Script Popup should be triggered (default=CTRL+U or META+U)- `Script List Visible` = Flag to control whether the script list should still be visible or not (above the outline) (default=false)- `Script Tabs Visible` = Flag to control whether the script tabs should be visible or not (default=true)- `Script Tabs Position Top` = Flag to control whether the script tabs should be on the top or on the bottom (default=true)- `Auto Navigate in FileSystem Dock` = Flag to control whether the script that is currently edited should be automatically selected in the Filesystem Dock (default=true)- `Open Quick Search Popup` = Shortcut to control how the Quick Search Popup should be triggered (default=Shift+Shift, double press behavior is hardcoded for now)- `Open Override Popup` = Shortcut to control how the Override Popup should be triggered (default=Alt+Ins)- `Cycle Tab forward` = Shortcut to cycle the script tabs in the forward direction (only works in the 'Script' Editor Tab) (default=CTRL+TAB)- `Cycle Tab backward` = Shortcut to cycle the script tabs in the backward direction (only works in the 'Script' Editor Tab) (default=CTRL+SHIFT+TAB)- All outline visibility settings
Game backend and unified SDK of popular platforms –in one service! Key tools for integration, monetization,development of WEB and mobile games,with the possibility of free use.