Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.For each of the selected nodes it adds a line to your scene's script like:onready var button = find_node("Button");Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Small checkbox added to top right to toggle the Wait For Debugger option in project settings. If you have the plugin active, only use this to turn the setting on or off.Do not configure option through project settings when this is enabled. If you do, disable/enable this plugin again to get the buttons back in-sync.
High level networking is very simple in Godot, but setting up a client/serverpair is not so trivial. You need to set up project options and/or command lineparsers to decide which instance of your application is the server and whichare the clients, and the raw Godot interface doesn't help much with settingrun-specific parameters.This Godot plugin adds:* a Project Setting section called Application/Network;* an autoload singleton called `NetworkBootstrap` configuring hosts and client peers automatically;* a command line parser configuring the network options at start;* a custom node called `NetworkLink` setting up the network scene.
JSON editor inside Godot editor- [x] Docked panel- [x] Editing existing entry values- [ ] Add/remove entries
Another option for StateMachine plugin!Features:-Each StateMachine and State is a node- A State can have a sub StateMachine- The transition is a condition expression string that will be executed every frame to determine whether or not to change the state- A StateMachineResource Editor- A StateMachine Remote Viewer
This is a real GNU/Linux | OSX | Windows terminal for executing commandsand applications from command line:`ls`, `dir`, `cd`, piped commands, and others are supported.* Can you run sudo? Yes, you can! we have provided a secure password dialog.* Personalize foreground and background colors.* `godot` command is a shortcut command to Godot command line tool, it can execute scenes and more!Type intro --all for to show more details.
Create Godot plugins with one click.How to use1. Go to `Project > Tools > Create Plugin`2. Enter the plugins name and description. To automatically add a custom type, name the plugin [Something] Node. The type will be added in the generated plugin. An icon and a script for the node will be generated as well.3. Click OK.
A plugin that imports levels created using the LDtk tool as Godot Scenes.
Convert GDScript classes to C#. A one click solution that may save you hundreds of hours.This plugin offers a graphical editor UI for the gd2cs.py python script.It requires python and the python module "regex". But don't worry, it will detect and guide you through the necessary installs if you don't have them installed.Visit the Github page ( View Files ) for more information.Please backup all your data before using this addon! I cannot be held liable for data lost and damages caused.
SaverLoader (saver_loader.gd) can save procedural scene trees of arbitrary structure and rebuild them on load. It persists data from procedural and non-procedural objects – but only what you tell it to persist! Saves and loads are very fast because we don't save whole objects.This system is used in I, Voyager (ivoyager.dev) to save/load a procedurally built Solar System with >100 planets & moons and ~65,000 asteroids. Our save/load times with an ssd drive are on the order of ~1 second!For how-to guide, help and feedback, follow one of these two links to either the I, Voyager Forum or Godot Forum:https://ivoyager.dev/forum/index.php?p=/discussion/26/how-to-guide-save-load-persistence-in-your-projecthttps://godotforums.org/discussion/21507/saverloader-save-load-procedural-scene-trees-of-arbitrary-structure
A Godot Addon to easily estabilish LAN connection between devices connected on the same router.