Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Discord API wrapper for Godot Engine. It provides a simple interface to build Discord application such as bots. It also comes with a standalone REST client with an option for a stateless mode.
A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG.This plugin is in Alpha testing.See full documentation at https://github.com/Giwayume/godot-svg#readmeReport bugs at https://github.com/Giwayume/godot-svg/issues
A CastleDB loader for GodotEngine 3.
RNGTools is a collection of useful RNG utilities. It features a weighted random number generator, a function to shuffle arrays, and other miscellaneous stuff. All functions optionally accept a RandomNumberGenerator object so you can use your own random sequence.
Sticky Scribe is a light-weight TODO list and bug tracker, designed for solo devs and small teams. It integrates directly into Godot, and maintains a text list of "Stickies" in your project directory that is designed to be checked in to version control. Stickies are like tickets, but they're purpose agnostic and could be used to track tasks, bug reports, or notes. Sticky Scribe uses a human-readable json format that is friendly for manual editing and merging if necessary. Sticky Scribe has many quality of life improvements over a basic TODO txt file at the cost of minimal file size increase and editing complexity. Sticky Scribe is not designed to replace heavier ticket tracking systems designed for large teams, instead it's emphasis is on being minimal and easy to use.
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
Light Tools add color temperature based color editingWorks on any Light or Light2D inheriting node like: * OmniLight * SpotLight * DirectionalLight * Light2DSupports Godot 3.3+
An add-on that provides quick utilities for Godot!
Tool to improve the development experience when creating Godot Mod Loader mods.Features:- Simple mod zipping process to ensure proper format for ModLoader--- Steam Workshop--- Thunderstore (soon™)- Easy editing of the mod's `manifest.json` file, with validation- Json Schema editor for the mod's configuration settings, with validation (soon™)- Advanced right click context menu in the file system--- Create new script override file--- Create new asset overwrite- Create a simple mod skeleton with a single click- Easy symlinking of existing modsUsageClick the "Mod Tool" button in the Godot editor's top menu bar to open the Mod Tool window.Right click on a file in the FileSystem dock to get context actions.
The easiest way to playtest your Godot game on mobile.How to:* Open Godot* Install the Playbyte Mirror add-on* Export your game for HTML5 (Project -> Export -> HTML5)* In the "Mirror" panel on to the right of the main Godot viewport, press "Deploy"* Once your game has uploaded, open the provided link on your phoneIf you'd like, you can install the Playbyte Mirror app from the iOS App Store for a more native experience. You can also subscribe to push notifications to be notified when a new build goes live. (Android coming soonâ„¢ï¸).
An add-on that wraps the MetaFab API into a static interface class with callbacks that behave like one-off signals.