GDMCP is a Godot 4 editor plugin that connects AI agents to your project through the Model Context Protocol (MCP).Use it with Cursor, Claude Desktop, or other MCP clients to inspect and edit scenes, nodes, scripts, and files. It also includes an optional in-editor chat panel that works with Anthropic (Claude), OpenAI, Google Gemini, and OpenAI-compatible providers using your own API keys.Features:- Localhost MCP WebSocket bridge for AI tools- Scene tree inspection and undoable node edits- Read/write project files and attach scripts- Run/stop the project from the agent- Optional in-editor AI chat with multiple providersRequires Godot 4.2+. The optional Cursor/Claude MCP server needs Node.js 20+.Author: Dhruv VineshLicense: MIT
Adds a timer to the editor that counts down. Perfect for when you're trying to spend a set amount of time working on a project.
This is C# fork of "Extendable Inspector" from Fanny-Pack-StudiosAdd any control to the inspector for your specific nodes by defining one method in your node's script, without having to create a new plugin for each one.
Previously named Metadata.Adds the project setting application/config/git_sha, which contains the current Git SHA. This one is automatically set and updated when you run any scene or on exporting the project. The git_sha will not be kept in project.godot to not clutter any version control system. It will be removed from the settings on closing the Godot Editor.For more see https://kenyoni-software.github.io/godot-addons/addons/git_sha_project_setting/.
This is a small plugin that extends the functionality of the CreateScript Dialog. It allows the user to easily switch the suggested name between snake_case and PascalCase.
This utility provides a way to debug continuous systems by providing an inspectable graphing GUI and logging overlay. It also provides an optional attribute-based abstraction for a one line injection into your existing code.Callable from both C# and gdscript, but requires Godot .NET
Want to make money from your mobile game? The AdMob plugin created by Poing Studios for Godot v4.2+ lets you easily add ads to your game, whether you're on Android or iOS. Just focus on making your game awesome, and let AdMob take care of the ads!
A lightweight, minimalist workflow addon for Godot 4 that takes the friction out of keeping your project's version numbers up to date. It allows you to increment your project's Semantic Versioning (SemVer) with a single click directly from the editor UI.Whenever you bump a version, the addon automatically updates the `application/config/version` property in your `project.godot` file, ensuring your exported builds always have the correct version string.## Features* **One-Click SemVer:** Instantly increment Major, Minor, or Patch (Bug) version numbers.* **Automatic Project Syncing:** Reads and writes directly to Godot's built-in `application/config/version` project setting.* **Multiple Display Modes:** Choose the UI layout that fits your workflow best: * **Dock Mode:** A standard editor dock panel displaying the current version and three clearly labeled buttons. * **Embed Top:** A hyper-minimalist, zero-padding UI injected directly into Godot's top toolbar. It uses minimal screen real estate while keeping your version numbers visible at all times.* **Zero Clutter:** Designed with Godot's native UI themes in mind to feel seamlessly integrated.## Installation1. Download the addon and extract the `version_bumper` folder into your project's `res://addons/` directory.2. Open your project in the Godot Editor.3. Go to **Project > Project Settings > Plugins**.4. Find **Version Bumper** in the list and check the **Enable** box.## UsageOnce enabled, the Version Bumper will appear in the top-right dock by default. To change how the addon is displayed:1. Look at the very top menu bar of the Godot Editor.2. Navigate to **Project > Tools > VersionBumper**.3. Select your preferred display mode: * **Dock:** Places the tracker in the standard dock layout. * **Embed Top:** Places ultra-compact buttons directly into the top editor toolbar.Simply click the **Major**, **Minor**, or **Patch** buttons to instantly increment your project's version!
A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler
Audio Gate Effect to mute all noise below certain threshold.
YAT stands for Yet Another Terminal. The goal of this project is to create a real terminal integrated with Godot that allows you to perform actions whether in the game, editor, or user system. This is intended to facilitate game development, debugging, and prototyping.The second goal, which is particularly important to me, is to make YAT as open as possible to change, personalization, and expansion, so that everyone can customize it as much as possible for their own project.Of course, creating such a complex and ambitious project is extremely difficult (especially alone), so it will still be in beta for a long time to come.Features: Over 35 built-in commands Small size footprint (< 512 KB) Custom commands (regular & threaded), extensions and windows Automatic input validation (arguments, options) Debug screen (FPS, CPU, GPU, etc.) Access to the node tree (experimental) Plugin customization Quick Commands Autocompletion Script templates Ability to restrict access to the plugin Automatic update
This plugin allow you to inserts and updates GDScript documentation comment templates directly from the native script editor context menu.You can support us from itch.io:https://quanty-bandit.itch.io/gdscript-commenter-pluginRelease note: Add shortcut customization in Godot Editor/SettingsImprove shortcut management