1. Add Scene selector (tree structure)2. Unfold only modified properties when middle mouse button clicked in the Inspector3. Clear log when middle mouse button clicked in the Output log4. Auto show property(unfold) in inspector when edit AnimationNodeStateMachineTransition5. Show a combined Tiles editor ( Tile set and Tile map editor )
This is a Godot iOS plugin for In-App purchase. This plugin uses Storekit in Swift.(Ver 0.3.0 is for Godot 4.6)
A Camera2D inheriting node that allows for an attached Window node to have it's screen position and size corelate exactly to this node's global_position and camera size.This supports both embedded and native windows, and allows for the screen offsets to be relative to the virtual screen space or the SceneTree.root. This also ensures that the positioning and resizing of the window works both ways, allowing for full use of the native OS's window handles.Due to heavy implementation changes introduced in Godot-Spyglass v2, Godot-Spyglass v2 is not backward compatible with Godot-Spyglass v1. This also means that compatibility with Godot v4.5 is no longer supported.
Allows you to easily create polygon
A simple git interface.
Chunking, compression and decompression of audio data by the Opus codec to a rate of 1kb/second to make it suitable for use in VOIP (Voice over IP) with optional RnNoise filter.
Composable card and battlefield zones for Godot 4.6: UI-native Zone controls, spatial models, and predictable drag/drop.
Advanced Vehicle System created by MilluThis template lets user to create fully customizable vehicles with ease, it provides custom VehicleBody3D instance with script for easy setup along with fully detailed documentation inside the script itself This script provides functions and settings like:Customizable Gearbox system with Manual and Automatic transmission with support of external shafterKeyboard, Gamepad and Steering wheel supportDrag and drop settings for easier vehicle setupVehicle lights systemCustomizable grip AI for vehicle oponentsVehicle sounds and much more!<===UPDATE v1.2.4!===>This update introduces a Gharial Truck, which is a new addition to the template, and provides basic understanding of how to set up working trucks for the game. Truck comes with its own wheels and trailer which is pulled by the truck. Camera has also been slightly adjusted to make it work with Gharial Trucks "Not getting pushed around or clipping through it"This update also moves my template to godot 4.7 along with fixing few small code errors and adjustments<===UPDATE v1.2.3!===>Added option to set custom wheels for vehicle that can be changed Added basic menu for the cars for quick prototypingThis update also moves the entire UI scene to Minimap scene, no more need for Autoloading any scenes<===UPDATE v1.2.2!===>This update fixes some AI bugs and adds functional traffic and traffic management system which allows to spawn/despawn traffic and make roads properly!<===UPDATE v1.2!===>This update changes how camera switch works, adds vehicle visual customizations, nos and tire pucture system for future!<===UPDATE v1.1.8!===>This version adds first and basic context AI for Navigation Region AI which allows it to reverse if obstacle is very close to vehicle and fixes few bugs with camera soo it should not act up when holding breaks. Additionaly new car has been added!<===UPDATE FOR GODOT 4.4!===>Current update provides some fixes for AI in Godot 4.4along with additional features like vehicle colour change, minimap and more!
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is cross platform deterministicThis version does NOT have:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.This version is more an advanced version and it's not for normal use cases.
This is a plugin that lets you use FontAwesome 6 (free) icons in your project.
Card Framework is a lightweight, extensible toolkit for creating 2D card games in the Godot Engine. Whether you're building a classic Solitaire, a TCG (Trading Card Game), or a deck-building roguelike, the Card Framework provides flexible card handling and UI structures to speed up development. Use this framework as a starting point for card-based gameplay in any 2D project.
A 2D drop-in replacement for the Godot engine that adds stability and fluids. This version is deterministic, just not cross platform deterministic.This version has:- SIMD (Single instruction, multiple data) operations for even faster performance- parallel solving.