An addon for 2d thunder&lightning addon in godot game engine.there is a Demo.tscn in the project, which is in the addon folder/src/main/.
Create sprite sheets from particles ✨.
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
Displays zoom levels and the mouse position within the canvas as icons in a statusbar.NEW in version 2.0:* Can zoom to preset levels from 25% to 1600%* Mouse position display adjusts decimal accuracy to be more useful for the given zoom level. EG: Zoom over 200% has 1 significant digit, over 600% two, etc.NOTE: Only supported with Godot 3.3.2 and later 3.x versions. Version 4.0 support exists, but is currently disabled! *The current version of the plugin will NOT work with earlier versions of 3.x.*
Turn Spritesheets into Godot SpriteFrames
A plugin to generate bleed for all tiles of a tilemap texture.Select a texture in the FileSystem, open it in the inspector, set the tile size and bleed thickness and press "Generate Bleed Image...".A new Image will be generated in the same location.The tilemap-textures size has to be dividable by the set tile size.
Simple snake game in godot 3.3.3
GoMask2D is a plugin for Godot that allows you to create texture masks from hierarchical nodes.Support for nodes: Sprite, Polygon2D, Path2D, Line2D and SmartShape2D addonsNew Features:- Added draw feature (used to draw at runtime)- Switch StreamTexture- Added new Example
This tool takes in 5 tiles and cuts them into subtiles and rearranges them to form the 47 tiles required for the 3x3 minimal autotile. It gives a result image and a TileSet resource.
Custom control nodes!
This Godot plugin provides a custom CanvasLayer that scales the viewport contents to always cover the full window with no black bars, no content reveal, and no distortions. Child CanvasItem nodes (i.e., UI) can also be scaled, independently of the content.
A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!