Godot's High-level Multiplayer API can operate over WebRTC, however, it requires a signaling server to establish the WebRTC connections between all peers.Nakama is an Open Source, scalable gameserver that provides many features, including user accounts, authentication, matchmaking, chat, and much more.This Godot add-on provides some utility code to allow easily setting up those WebRTC connections using Nakama as the signaling server.
Godot-Stuff Logger 3.3A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.This latest release is now installed like a proper plugin. Activate the Logger by going into your Project settings and activating it.Note: Cyclical errors have been correct and a restart of Godot should no longer be required when adding this asset.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.3 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/-/blob/3.3/README.md
Godot addon with additional nodes (C# Version)Currently there is only the the ThrowCast2D node, a 3D version is currently under development / testing.More nodes will come as I need them for my own projects.
This tool allows for a simple implementation of the NEAT Genetic Algorithm. It requires two classes to be extended, then it will automatically generate an entire Neural Network with the Genetic Algorithm attached.
Use Godot as the display engine for a pinball game powered by the Mission Pinball Framework (MPF). This plugin creates a BCP server in your Godot project that reads and sends data to an MPF game, including realtime updates for player variables, timers, and mode events.
Godot-Stuff ECS 3.3This is a Framework for adding a simple Entity Component System using Godot.The Framework puts less emphasis on performance, and instead tries to focus on improving Workflow and Code Reuse.Features* simple design* flexible* create using scene structure or codeThis version supports the Godot 3.3 releases.Read the documentation here:https://gs-ecs-docs.readthedocs.io/en/latest/index.htmlGet started with a very simple example here:https://gs-ecs-docs.readthedocs.io/en/latest/simple.html
Library for extra math types in C#, including Vector4, double-precision, and integer types, all based on Godot's own C# math types. Please view the README for more details and instructions on how to use it.
DescriptionDefine categories, groups and buttons in the inspector using export vars in Godot 3.x!✅ Works in Godot 3.1 ~ 3.5
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
This script can register standalone Godot games as applications in Linux-based OS's. This means that games will now show up in application lists on Linux with this script.Icon by https://icons8.com/
Utils for godot development(DI) Dependency Injection for GodotEvent driven developmentLan eventsUtility classes for Buttons, Controls, Vectors etc.Documentation site: https://godotplugin.decembrist.org
An addon to aid a functional programming style in gdscript.