It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! ❤️ This project is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me. My discord nickname is Pawlogates, if you'd like to ask me something.
Ever want to have the chess game made in Godot?Well now you have it! Chess in Godot!Includes:Legal moves.Castling.Win conditions (capture King).En Passant.Pawn promotions.Have fun with it!Issues (use this one): https://codeberg.org/CatAClock/Issues
A Godot project dedicated to exploring the capabilities of compute shaders!
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
Puzzle game, moving boxesMove fruitCollect the same fruits together
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
Simple snake game in godot 3.3.3
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
A simple configurable levelselect project with swipe and snap support.you can set-number of icons per row-number of icons per column-total number of pages-width of icon-height of icon
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
My experimental asset for Godot 4.x to add mechanics for transferring cards within a single field (a battlefield or a player's hand)I decided to implement the mechanics of moving cards in the hand, because in other card games like Magic: The Gathering or Hearthstone and in Godot Asset Store there is no such function.As a result, it turned out to create not so much a "special hand" as a universal field with smart relocatable card mechanics.