An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
A game I'm making with copilot on Godot. Inspired by Hollow Knight.Made as part of the dev challenge.
Candy Dialogue Creator, by Candy Arts (www.candy-arts.com), is a companion GUI for Candy Dialogue Engine - one of the most extensive and powerful dialogue systems for Godot.Candy Dialogue Creator lets you create, edit, translate and export dialogues in Candy Dialogue Engine's format.Its many features make dialogue writing a breeze: adding lines is as simple as clicking a button, then filling-in data as prompted: no syntax to type or memorize!It can also access your Godot project files to let you select relevant data from drop-down lists, such as character names, scenes and files, and it can even display previews for various media, such as character portraits, background images, videos, voice files or music.A special Writer UI provides a comfortable workspace for editing spoken lines, which displays context as you write and shortcuts to insert BBCode tags or custom text strings.Translations can be written directly to the corresponding dialogue lines, and translators can preview voice files in both the original language and the language they're translating to, for extra convenience.It's also suitable for teams, with the option to create different settings profiles for every project and user, to merge dialogues, or to insert comments and notes in the dialogue script.Candy Dialogue Creator can be downloaded as a Godot project, allowing you to modify and compile it. With a little bit of custom work, it can also be integrated into your projects, allowing you or your players to access it in-game and write or edit dialogues live.Compiled executables for Linux, Windows, MacOS (unsigned) and Android (experimental) are available on the official GitHub: https://github.com/Candy-Arts/Candy-Dialogue-Creator/releasesFor Candy Dialogue Engine:Overview: https://candy-arts.com/index.php/candy-dialogue-engine/Download: https://github.com/Candy-Arts/Candy-Dialogue-EngineIf anything isn't working, please report issues on GitHub:https://github.com/Candy-Arts/Candy-Dialogue-Creator/issuesWe now have a Youtube channel, with tutorial videos on how to setup and use Candy Dialogue Creator:https://www.youtube.com/@CandyArtsStudio/playlists
Simple snake game in godot 3.3.3
A simple configurable levelselect project with swipe and snap support.you can set-number of icons per row-number of icons per column-total number of pages-width of icon-height of icon
This project provides a hands-on learning experience for Godot and GDScript, featuring a bilingual (English/Portuguese) ebook with exercises and solutions.Key Features:- Integrated Learning Environment: Includes a custom EditorPlugin with panels for exercise lists, a test runner, an ebook viewer, and a Markdown preprocessor, centralizing the learning tools.- Localization: Utilizes a centralized TranslationHelper and PO files, if you are interested you can add translations for other languages.- Structured Exercises: Exercises are organized into lists and linked via a ProjectSettings key, allowing for configurable localized access paths.- Interactive Practice: Utilities and test scaffolding enable learners to run examples and verify solutions, fostering interactive practice of core programming and Object-Oriented Programming (OOP) concepts.
A demo game made using the Escoria framework
A simple string converter, ideally for developing.