Plug-in to add support for 3Dconnexion Space Mouse and Space Navigator 3D mice input devices. Control the Godot Engine editor viewport camera with 6DOF (6 degrees of freedom). Freely translate the camera position and also rotate along the yaw, pitch, and roll axes.- Place the addons folder, with all contents, into your Godot project root directory.- To enable the plug-in, click Project Project Settings Plugins and check Enable next to the Godot Space Mouse entry.- Use the Space dock in the editor to adjust speed or change to object or camera control.- The 3Dconnexion driver is not needed on any OS. However, if you're on Windows, and have the driver installed, please first open the Godot editor, then open the 3Dconnexion app. You'll see a pop-up with the name of the Godot editor executable. Click Advanced Settings, then disable all navigation and zoom controls, as these can conflict with the viewport controls.- If you are using a wireless Space Mouse, on Windows, you'll have to make sure only the correct HID device is enabled for the plug-in. First do a Windows Update, and check the Optional Updates for the 3Dconnexion driver. Then open Device Manager, click View Devices by container. You should see an entry for 3Dconnexion Universal Receiver and underneath 3Dconnexion Wireless Device which is the driver we just installed. Below that, there may be around 6 entries for HID-compliant vendor-defined device. Right-click on each of those and disable them. You will have to click Yes, but don't choose Restart. Wait until you have disabled all those on the list, then restart your machine.- On Linux you will need to allow HID access via udev rules. First, download the file 70-space-mouse.rules from the addons/spacemouse/bin/ folder and place this file in the correct directory for your distro, such as /etc/udev/rules.d/. Then replug your Space Mouse hardware or run sudo udevadm control --reload-rules && sudo udevadm trigger to update the rules.- For macOS, you must uninstall the 3Dconnexion drivers, as they're incompatible with the plug-in.- Please note, a Space Mouse or Space Navigator hardware device from 3Dconnexion is required.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.
Quake .map file support for Godot.Qodot extends the Godot editor to import Quake .map files, and provides a data-driven framework for converting the entities and brushes contained therein into a custom node hierarchy.
A Multiplayer Lobby
An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application
Clean audio/music player. Uses ResourcePreloader to load audio files. Features* setup loop and loop offset with Godot's Import Tab * autoplay, activate a file and it will continue playing the next file* playlist, quickly create playlist by Ctrl/Shift selecting multiple files* Pause, Skip, Fast Forward, Volume and More controls with shortcuts.* Spectrum analyzerNote: it use more memory than a native audio player, since all audio is preloaded.
In-editor box modeling tools for ArrayMeshes.See https://github.com/jarneson/godot-ply for full documentation.
Prerendered Flipbook Particle Effects for Godot's Asset Library.* 19 Flipbook Effects* 30+ FPS* Explosion Particles* Exploding Dust* Looping Clouds* Looping Fireballs* Looping Smoke
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
This is a plugin for Godot 3.4 to directly import blender source files without needing to (manually) export to an intermediate format.Just save a `.blend` file, and open it as a scene in Godot!The `blender` executable must be on your `PATH`.
In-editor level creator based on voxels. After selecting a block from the panel to the left, you can place and delete blocks in your world. This can be used to make voxel based levels!Controls: < Left Click to place blocks>, <shift+left click to erase blocks>