This asset contains one easy to use drag and drop resizable scene that creates an plexus background. Only one scene - Everything made with one GD-Script.
A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
A Multiplayer Lobby
An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application
Clean audio/music player. Uses ResourcePreloader to load audio files. Features* setup loop and loop offset with Godot's Import Tab * autoplay, activate a file and it will continue playing the next file* playlist, quickly create playlist by Ctrl/Shift selecting multiple files* Pause, Skip, Fast Forward, Volume and More controls with shortcuts.* Spectrum analyzerNote: it use more memory than a native audio player, since all audio is preloaded.
A template and demo character for a souls-like, melee focused 3rd person controller and camera. Follow the youtube video to see how to drop in your own characters. Features pre-mapped animations tree nodes, state based conditions, 360 camera, strafe, combo melee attacks, keyboard, mouse and and game-pad support. Quick applying template only requires:-Key inputs be mapped-A GLTF 3D model with animations too drop into the template (Idle, walk, run, jump, roll, attacks)-These three files: PlayerTemplate.tscn, PlayerTemplate.gb, and CameraTemplate.gb).This is a souls-like controller aimed at setting up character models with souls-like controller mechanics very quickly. Ideal for souls-like, or melee based platformers a la Zelda64.
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
Learn how singletons can be implemented to store values with the simple example of volume sliders!
A Godot shader reproducing YouTube's button click effect.
This is a calculator
Game Template to create an application for stream notifications based on StreamToy.See https://github.com/deep-entertainment/godot-streamtoy-server
Controls:a/s = leftd/f = righth/j = upk/l = downClick and shake to erase.