This plugin allows you to apply a defined set of modifications to multiple scenes with a few clicks. Modified scenes can be saved over the original or to a new scene/folder.Currently Supported Modifications:- Instance Packed Scene- Remove Node- Apply Script- Apply MaterialsSupported Godot Versions: 3.x
Simple interactive scene changer. Implemented as singleton/autoload class. This class/script allows you to quickly and easily make transitions between large scenes. Implement your custom lightweight loading/transition screen and load large scene. You get feedback of loading status of your scene in procent(%). You can also setup you loading screen to awaiting player action to go to next scene. This implementation works also for web applications.Version 0.0.6
A GDscript addon to connect to bilibili live room.There is a demo under res://addons/godot-bili/demo.
SaveNode is a Godot addon which makes it very easy to setup savestates for your Godot game.
A custom editor panel for Godot. It lets you create unlimited text containers, and copy their content to your clipboard with a button.
Adds a dock where you can store scenes for quick access. The scenes are organized into tabs. Drag and drop the scene to slot to assign it and then you can drag and drop from the dock onto your level scene.The plugin generates a preview for each scene in dock using a viewport. It only supports 2D scene previews, but you can drop a texture on an occupied slot to assign a custom icon. Right-click a slot to access it's context menu.Check the repo for more info and GIFs.
Small tool to make simple settings for a godot project, include file saving/loading with objects.It include a demo folder whit a basic example.
A simple addon/plugin for godot which allows you to browse all google fonts and download any of them to your project without leaving godot.The easiest installation is trout the godot asset library, but you may also clone/download this repository and unpack it into your project.Once enabled, you will have a new tab to view the fonts. Just click away and test them through the panel to the right. Use the save button on the bottom of the panel to download the font to the root directory of your project. You can put it wherever you like after that and even remove the plugin!
This plugin will add Random Audio Stream Player Nodes (standard, 2D and 3D) that can be used as normal Audio Stream Player Nodes with the added ability to play randomly audio from an array of audio streams with the possibility to choose the random strategy and to randomize the volume and the pitch.
"Export On Save" is a simple addon for Godot that will export your game every time that you save!You can choose which export preset gets exported by going to "Project" -> "Project Settings..." -> "Editor" and changing the "Export Preset On Save" setting.(If a preset you just added isn't available in the dropdown, just save your project, close the "Project Settings" dialog and open it again.)
AnimationPlayer SpriteFrames Helper allows for an easier addition of SpriteFrames animations into the timeline of an Animation.
Plugin that updates your custom version string every time you export the project. It can fetch the current version based on number of git commits or extract it from your export profile or you can configure it to use whatever you want.It creates a script called version.gd, that contains a constant string named VERSION. You can use it like this: load(res://version.gd).VERSION. Put it anywhere and it will update automatically whenever you export, so you don't need to remember about it anymore.Open the AutoExportVersion.gd script to configure the plugin before enabling it.Check the repository page for more details.