A simple 2D Action Game.The Player can move and attack in 4 Directions.He can lose and collect Hearts through Enemys and floating Hearts inside a Level.
A game I'm making with copilot on Godot. Inspired by Hollow Knight.Made as part of the dev challenge.
A Multiplayer Lobby
An old school "beat-em-up" or brawler genre game ala Altered Beast, or Golden Axe complete with Parallax scrolling background, On-screen controls for mobile/touchscreen devices, Gamepad support (in addition to Keyboard) a splash screen and is ready to be played locally or exported to an application
Candy Dialogue Creator, by Candy Arts (www.candy-arts.com), is a companion GUI for Candy Dialogue Engine - one of the most extensive and powerful dialogue systems for Godot.Candy Dialogue Creator lets you create, edit, translate and export dialogues in Candy Dialogue Engine's format.Its many features make dialogue writing a breeze: adding lines is as simple as clicking a button, then filling-in data as prompted: no syntax to type or memorize!It can also access your Godot project files to let you select relevant data from drop-down lists, such as character names, scenes and files, and it can even display previews for various media, such as character portraits, background images, videos, voice files or music.A special Writer UI provides a comfortable workspace for editing spoken lines, which displays context as you write and shortcuts to insert BBCode tags or custom text strings.Translations can be written directly to the corresponding dialogue lines, and translators can preview voice files in both the original language and the language they're translating to, for extra convenience.It's also suitable for teams, with the option to create different settings profiles for every project and user, to merge dialogues, or to insert comments and notes in the dialogue script.Candy Dialogue Creator can be downloaded as a Godot project, allowing you to modify and compile it. With a little bit of custom work, it can also be integrated into your projects, allowing you or your players to access it in-game and write or edit dialogues live.Compiled executables for Linux, Windows, MacOS (unsigned) and Android (experimental) are available on the official GitHub: https://github.com/Candy-Arts/Candy-Dialogue-Creator/releasesFor Candy Dialogue Engine:Overview: https://candy-arts.com/index.php/candy-dialogue-engine/Download: https://github.com/Candy-Arts/Candy-Dialogue-EngineIf anything isn't working, please report issues on GitHub:https://github.com/Candy-Arts/Candy-Dialogue-Creator/issuesWe now have a Youtube channel, with tutorial videos on how to setup and use Candy Dialogue Creator:https://www.youtube.com/@CandyArtsStudio/playlists
Clean audio/music player. Uses ResourcePreloader to load audio files. Features* setup loop and loop offset with Godot's Import Tab * autoplay, activate a file and it will continue playing the next file* playlist, quickly create playlist by Ctrl/Shift selecting multiple files* Pause, Skip, Fast Forward, Volume and More controls with shortcuts.* Spectrum analyzerNote: it use more memory than a native audio player, since all audio is preloaded.
This plugin was created to help you work with subtitles inside Godot. It allowes you to import an srt format subtitle file into any scene.It works by converting the SRT file into a Godot Animation Resource. This way you can use any AnimationPlayer and RichLabelText node to play the subtitle.The reason behind using an Animation Resouce is to take advantage of the power of animations in Godot. Once the animation is created, all the information is compressed and managed by the engine just like any other resource.
This is a calculator
This project provides a hands-on learning experience for Godot and GDScript, featuring a bilingual (English/Portuguese) ebook with exercises and solutions.Key Features:- Integrated Learning Environment: Includes a custom EditorPlugin with panels for exercise lists, a test runner, an ebook viewer, and a Markdown preprocessor, centralizing the learning tools.- Localization: Utilizes a centralized TranslationHelper and PO files, if you are interested you can add translations for other languages.- Structured Exercises: Exercises are organized into lists and linked via a ProjectSettings key, allowing for configurable localized access paths.- Interactive Practice: Utilities and test scaffolding enable learners to run examples and verify solutions, fostering interactive practice of core programming and Object-Oriented Programming (OOP) concepts.
A demo game made using the Escoria framework