Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
MatCap Shader for Godot like Blender Matcap
This plugin adds a new TreeNode node to Godot. After having created a resource to this node and attached it the TreeNodeResource script provided, the user can design Dialog Trees in the TreeNode.
TortoiseHg (Mercurial) integration for GodotAdds a few shortcuts so TortoiseHg is opened automatically for the correct folder.The first button allows creating a new local repository so that the current project folder becomes a working copy.v0.12: added a default ignore file that ignores the addon and its readme and license filev0.11: fixed a but that kept the plugin from working under Linux
This is a basic Fur shader demo with sharper furand with a slider that allow to interactively change the fur density.
Lightweight framework for making cutscenes in video games, and making visual novel or adventure games. Write your scripts in SGLscript, a simple scripting/markup language designed for writers, and use an interpreter object to interface that with your game.Comes with examples. Documentation on GitHub.Changelog:v0.1.1: Fixes interpreter unpredictably skipping commands and textv0.1: Initial release
DigiVGamepad is a project aimed to add a virtual joystick for mobile devices using Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A simple, unobtrusive, editor plugin for tracking the time spent on a project.
A simple TODO list add-on dock for the Godot game engine. On load, the it looks at all GDScript (.gd) files and scene file built-in scripts (.tscn, .scn, .xscn) for lines containing "TODO: " or "FIXME: " and displays them accordingly.
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D