Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
A simple console toggled with the ~ key that lets you quickly test features in your game, as seen in games like Quake.Example:func _ready(): Console.add_command("map", self, "load_level", 1)func load_level(level_name : String): # Do your level loading stuff here
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
Auto opens a pinned Debugger tab on project run.To pin a tab, press the newly added Pin Tab button on the Debugger tab bar.You can unpin by pressing Unpin.You can also shift the pin by going to a new tab and pressing Shift Pin.This plugin overrides editor setting "run/output/always_open_output_on_play".If the plugin seems to fail, try editing the first variable "time_until_open", it might depend on your PC.For 3.x users, make note that this plugin will cancel out the yellow/red icon on Errors tab if pinned, and the pin may disappear on project run.That is only visual though. And due to the feature not existing, pressing the blue pin on a pinned tab to unpin it isn't in this version.
[For Godot 3.1] WAT is a Testing Framework. It allows you to easily create test scripts and quickly run many at a time. You can find the documentation @ https://wat.readthedocs.io/en/latest/
Todot is a Kanban Style Todo Plugin for Godot.
A colorblindness simulator to help you design for everyone.
This tool allows typing with fonts made from a collection of PNG images.
PLEASE REFER TO THE 0.9.0 VERSION FOR GODOT 3.2 IN THE ASSET LIBRARY.
An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.New in 0.3:- Minimal supported version of Godot is now 3.1- Added support for string prefix- Added support for JSON and C# files (preferably useful with string prefix)- Added options in ProjectSettings (category `TranslationEditor`)- Limited prints to warnings and errors, the rest uses Godot's verbose option- Typed GDScript is now used in the plugin's codebase- Fixed `tr()` calls within an str() call not being detected- Fixed calls to `TranslationServer.translate()` not being detected- Fixed renaming a string key not marking files as changed- Fixed window titles not being detected- Fixed previous extraction results not being cleared when opening the dialog again- Fixed "clear search" button not updating search results and remaining shownSee full changelog at https://github.com/Zylann/godot_translation_editor
A Node based Finite State Machine Plugin for Godot 3.1.