Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://codeberg.org/godotsteam/godotsteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
Godot Text to Speech is a plugin that creates text-to-speech voice synthesis in the Godot engine using the FOSS Flite engine.
Draw anywhere in the Godot Editor. Supports multiple pen sizes and colors.Features- Floating, draggable toolbar- Change pen size and color- Draw over Popups- Easy keyboard shortcutsGlobal ShortcutsCtrl + ` : Toggle draw modeCtrl + F1 : Toggle the toolbarDraw mode ShortcutsLeft Click : Draw lineRight Click: Exit draw modeC : Clear all linesZ : Clear last lineR : Reset the toolbar positionScroll to change pen sizeFor Usage and Keyboard Shortcuts,see github repo: https://github.com/3ddelano/draw-anywhere-godot
Shows what you are doing in the Godot Editor as your Discord presence.Supports Windows, Linux and OSXGodot >= 3.2.2Features- Updates the presence in real-time- Two customizable URL buttons- Supports showing scripts like GDScript, VisualScript, NativeScript and CSharpScript- Automatically reconnects to the Discord client- Two modes for updating timestamp (start of the project vs whenever the screen changes)Customize the plugin in:Project Settings -> Discord Presence
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
This plugin add new functions to the engine to print colored text to the console.It also allows cleaning the console text.
A simple asset for managing pause/resume using Signals.
This tool allows you to use the Persian language for labels and buttons. It can also be modified with ease to affect other nodes or places where the text should be Persian.Note: As of Godot 4, this plugin is deprecated. Godot 4 has built-in (and better) support for this.
A freely inspired implementation of StateCharts (complex state machines) for Godot. This plugin provides States composition with subStates (and sub-...-sub-States), regions (ie parallel States), history (you can store the last active states easily) and helper functions in the "easy-to-use nodes that I move around" philosophy of Godot.Timers and easy animation playing as a bonus!Now with a StateRoot, pending States, substates call, an active states list, arguments to a state_change, some debug help and an active States history ! (look in the readme on gitlab)Last edit: 1.6.1: Careful might break if update !!!- corrected signals and pending_state to have State params- added change_state_to(state_node)- possible to call change_state(), calls change_state_to(self)- next_state() and prev_state()- removed goto_state() (was unused)1.5.7:- A default animation name can be specified in the inspector- Indented debug text if nested state change calls- Icon and icon colors changes
With the Enjin SDK, you can easily and rapidly build next-generation blockchain games in Godot—without writing a single line of blockchain code.- Get started: Create an Enjin Platform account at enj.in/platform-signup- Get inspired: Discover projects Powered by Enjin enj.in/powered- Forum: Connect with other blockchain game developers at enj.in/forumAt its core, the Enjin SDK for Godot allows you to interact with Enjin’s GraphQL-based API service in GDScript. The API is at the heart of the Enjin Platform, a suite of tools and services used to forge blockchain games.Evolve your game with advanced design, smart growth, and fair, sustainable economies.Get started at enjin.io.
Launchy is a tool used to quickly and easily launch your favorite external editor when you wish to modify a resource in your project folder. You can associate editors with a specific Resource type or a group of resource types.