A .gdshader Godot skybox. This shader allows you to have a tiled, textured skybox with each tile being moved.
Can be used as generic noise generator using this technique:https://godotengine.org/asset-library/asset/78Consists of:worley 2dworley with 2x2 window instead of 3x3worley 3dworley 3d with 2x2x2 window instead of 3x3x3perlin 2dperlin 3dperlin 4dsimplex 2dsimplex 3dsimplex 3d with analytic derivative gradient outputsimplex 4dand last is 'psrdnoise' monster with 4:2-D non-tiling simplex noise with rotating gradients, without the analytical derivative2-D non-tiling simplex noise with rotating gradients and analytical derivative2-D tiling simplex noise with rotating gradients, without the analytical derivative2-D tiling simplex noise with rotating gradients and analytical derivativeAnalytical derivatives return vec3 with first element is a vector of the noise value. And 2nd and 3rd are x and y partial derivatives.You can test any of the shaders by creating a Sprite node, creating new ImageTexture for it (size like 256x256 would be fine), creating new shader material for it and loading desired shader to it. (try simplex3d.tres ^_^)
A Godot Engine plugin for a dock that provides inheritance-based Scene/Script/Resource views into the resource folder.
KivanoEditorEnhancements This plugin is a collection of smaller plugins that enhance in some way the Godot editor. Please take a look at github page for full description and videos:https://github.com/kubecz3k/KivanoEditorEnhancemensKeep in mind that I take no responsibility for any potential damage casued by this code. You should always use Version control systems in your project.
An experimental tool that allows you to capture Godot scenes' frames and turn them into a spritesheet with a transparent background.Usage is as simple as$SpritesheetGenerator.record_for_a_while()Requires GIMP and ImageMagick.Works on Linux.Not tested on Mac.Requires a bash console on Windows. Git provides one.If you find this plugin as handy as we do and you use it to make a game, send us a note (in the issues) to give us boasting rights !
My attempt at a hair shader. Probably too slow to use in practice, but it looks interesting at least. It also comes with a script to randomly place hairs on a mesh.Requires a modern and decent GPU. Beware: not tested on AMD cards.
A simple shader that gives objects like grass or plants a wiggle/wind effect.Documentation can be found in the Docs / Readme file.There is a demo scene in the demo folder where you can test all features and play with the settings.If you don't need the demo just ignore the demo folder and connect your mesh with one of the wind_shader_XXX.tres files that can be found in the shaders folder.
# Godot Git Control #Simple Git Companion pluginminnor rewriteadded godotengine 3 support and some other features
A Godot3+ Panel Addon designed to speed up folder creation in new projects, can also bulk create folders in other directories.
An abstraction layer for Godot Engine to enable interaction with Twitch chat.You can find the legacy versoin (For 2.x) here: https://godotengine.org/asset-library/asset/161History---------* v1.3.0 - Add your aliases for commands. They become a regular commands with a cloned reaction, so you can manage them as regular commands; - Chat list is now present, so you can track what users join or leave your chat (the corresponding signals are there) .* v1.2.1 - Integrated interactive commands.You can now easily add commands for the bot and reaction callbacks to them in a glimpse of a second!
Fast generation of noise textures by implementing the noise texture in a shader. Currently only supports worley noise, will add open simplex and voronoi soon as well.
QuizNode add a custom-type for the handling of custom quizzes.Sorry the documentation is in spanish.