A simple console toggled with the ~ key that lets you quickly test features in your game, as seen in games like Quake.Example:func _ready(): Console.add_command("map", self, "load_level", 1)func load_level(level_name : String): # Do your level loading stuff here
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Auto opens a pinned Debugger tab on project run.To pin a tab, press the newly added Pin Tab button on the Debugger tab bar.You can unpin by pressing Unpin.You can also shift the pin by going to a new tab and pressing Shift Pin.This plugin overrides editor setting "run/output/always_open_output_on_play".If the plugin seems to fail, try editing the first variable "time_until_open", it might depend on your PC.For 3.x users, make note that this plugin will cancel out the yellow/red icon on Errors tab if pinned, and the pin may disappear on project run.That is only visual though. And due to the feature not existing, pressing the blue pin on a pinned tab to unpin it isn't in this version.
Simple plugin that makes dialog creation easier.More info in the repo.
This tool allows to keep notes and ideas of your project.It adds a Notes dock that contains a text box allowing you towrite and save - by project - all the ideas that go through your head.Notes are saved in a notes.txt file inside the plugin folder.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.1Godobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Asset that uses a viewport to generate a panoramic sky using a rayleigh and mie scattering raymarcher. Includes a sample project (be sure not to overwrite your project if you extract the whole repository)
An ocean shader that incorporates foam
This is a helpful plugin to streamline the process of maintaining wireless ADB connections to devices.
With the Virtual Analog you can quickly add analog support to any game for mobile or other touch devices. Rapidly create dynamic analog sticks that appear where you touch, or create static analog sticks as needed. The intention of this tool was to keep the setup simple, with only 2 basic steps to set it up, effectively making overhead development minimal.The Virtual Analog is a scene asset originally created by Jakub Grzesik (www.kivano.net) for Godot V2. It was converted by Mathew Nold.
Custom node which plays a random sound from a pool with pitch/volume modifiers. Multichannel support.Update 9/15/2019: Better support for adding to the scene from the Add Node dialog
This plugin allows people to connect and edit multiple scenes at the same time, increasing productivity a lot.