This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
Three shaders to generate 3D animated planets and stars in Godot 4:- Planet body generation shader- Cloud generation shader- Atmosphere generation shaderThe project contains seven example planets:- No atmosphere planet- Terrestrial planet- Ice planet- Lava planet- Sand planet- Gaseous planet- StarFAQ and more information: https://naejimer.itch.io/godot-3d-planet-generator
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
A game I'm making with copilot on Godot. Inspired by Hollow Knight.Made as part of the dev challenge.
Candy Dialogue Creator, by Candy Arts (www.candy-arts.com), is a companion GUI for Candy Dialogue Engine - one of the most extensive and powerful dialogue systems for Godot.Candy Dialogue Creator lets you create, edit, translate and export dialogues in Candy Dialogue Engine's format.Its many features make dialogue writing a breeze: adding lines is as simple as clicking a button, then filling-in data as prompted: no syntax to type or memorize!It can also access your Godot project files to let you select relevant data from drop-down lists, such as character names, scenes and files, and it can even display previews for various media, such as character portraits, background images, videos, voice files or music.A special Writer UI provides a comfortable workspace for editing spoken lines, which displays context as you write and shortcuts to insert BBCode tags or custom text strings.Translations can be written directly to the corresponding dialogue lines, and translators can preview voice files in both the original language and the language they're translating to, for extra convenience.It's also suitable for teams, with the option to create different settings profiles for every project and user, to merge dialogues, or to insert comments and notes in the dialogue script.Candy Dialogue Creator can be downloaded as a Godot project, allowing you to modify and compile it. With a little bit of custom work, it can also be integrated into your projects, allowing you or your players to access it in-game and write or edit dialogues live.Compiled executables for Linux, Windows, MacOS (unsigned) and Android (experimental) are available on the official GitHub: https://github.com/Candy-Arts/Candy-Dialogue-Creator/releasesFor Candy Dialogue Engine:Overview: https://candy-arts.com/index.php/candy-dialogue-engine/Download: https://github.com/Candy-Arts/Candy-Dialogue-EngineIf anything isn't working, please report issues on GitHub:https://github.com/Candy-Arts/Candy-Dialogue-Creator/issuesWe now have a Youtube channel, with tutorial videos on how to setup and use Candy Dialogue Creator:https://www.youtube.com/@CandyArtsStudio/playlists
Simple snake game in godot 3.3.3
Simplifies working with compute shaders within Godot.Features:Simple and straightforward handling of .slang files. You can load("res://something.slang") and it works exactly how you would expect.Uses a high-level API for binding shader parameters, similar to GDShader (set_shader_parameter(...)).Minimizes boilerplate by automatically binding shader parameters for common textures (color, depth, normal/roughness, etc.), current time, shader globals, and more.Allows exposing shader parameters to the editor via a familiar export pattern.First-class support for compositor effects.Supports most major Slang features, including modules.Supports most .glsl and .hlsl shaders in addition to .slang.
A simple configurable levelselect project with swipe and snap support.you can set-number of icons per row-number of icons per column-total number of pages-width of icon-height of icon
This project provides a hands-on learning experience for Godot and GDScript, featuring a bilingual (English/Portuguese) ebook with exercises and solutions.Key Features:- Integrated Learning Environment: Includes a custom EditorPlugin with panels for exercise lists, a test runner, an ebook viewer, and a Markdown preprocessor, centralizing the learning tools.- Localization: Utilizes a centralized TranslationHelper and PO files, if you are interested you can add translations for other languages.- Structured Exercises: Exercises are organized into lists and linked via a ProjectSettings key, allowing for configurable localized access paths.- Interactive Practice: Utilities and test scaffolding enable learners to run examples and verify solutions, fostering interactive practice of core programming and Object-Oriented Programming (OOP) concepts.
A demo game made using the Escoria framework
This addon for Godot provides an energy shield that can be easily integrated into your scenes. You can use either the shield_plane.tscn or shield_sphere.tscn directly, or apply the shader to other materials. Note that some adjustments may be needed to ensure proper functionality on meshes other than planes and spheres.Showcase Video: https://youtu.be/0YiZSrtxtcgGitHub Repo: https://github.com/nojoule/energy-shield
A simple string converter, ideally for developing.
A flexible toon shader for the Godot Engine with many features:🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New:✏️ Experimental toon hatching shader (available as a separate material)
This tool allows you to browse and download shaders from GDShader.com
Godot Plugin with Dual Kawase Blur compositor effect. The plugin adds DualKawaseBlurCompositorEffect class which can be used as a part of the Compositor.