This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
C# translation of the following example: https://godotengine.org/asset-library/asset/121
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/117
C# Godot translation of the following Godot example: https://godotengine.org/asset-library/asset/113
Demo scene showcasing Godot global illumination, reflections, water refractions, and other rendering features.
This demo demostrates how different forces act upon a simple vehicle. This can be used to figure out your NPC AI, Particle movement or for education purposes. The project is based on "The Nature of Code" by Daniel Shiffman and I encourage you to read it and support the original author: https://natureofcode.com/Forces implemented in this demo are:*A simple Target-seeking force without pathfinding*group forces like separation, alignment and cohesion, which are important for flocking behaviour*mass-based forces like wind or gravity*a random-movement-force based on Perlin-Noise*friction/velocity-loss over time.Feel free to use the project however you please. I tried to comment the code as much and as unerstandably as possible.
a Crypth of the Necrodancer copy made with Godot
Example of MIDI Input (e.g keyboard/controller) handling functionality.Lists available MIDI input devices, dumps textual information about the events received and visualises key presses on a 1-octave on screen keyboard.
Repository with mechanics that you can apply for your platform projects.
A mini "OS" made with Godot Engine 3.1by uriel Deveaud (CincoViento)
Demo showcasing inventory feature for PC. Left-click mouse to hold and drag to put/switch/combine items. Additionaly hold 'alt' to split stackable items. Right-click mouse to use/equip/delete items. Ability to: auto-arrange items, move windows, resize or scroll through backpack window. Created by expanding work done by user 'Oen44'.
3D Multiplayer Bomberman Made a 3D version of the 2D demo using version 3.1.1org demo here https://godotengine.org/asset-library/asset/139
Demo of a rolling cube effect as seen in the "50 Steps" game by Tiger Studios implemented in Godot using Tween animations.
Composed by two maps:World -> a GridMap based.World2 -> a non GridMap based.Both with working NPCs AI that can reach to random targets across the map using the Navmesh. The NPCs are using "move_and_slide()" builtin function.Also, there is an example of an First Person Player Character, with self and camera movimentation.
Game Asset of a States Machine that can be adapted to any platform game created in Godot Engine.
This is a demo of more or less realistic water in Godot.It is important to use GODOT 3.1.1 or later, because 3.1 has a depth buffer bug.Made by Achim (AiYori) Menzel (UnionBytes)Donated by K. S. Ernest (iFire) Lee (fire)www.unionbytes.dehttps://www.youtube.com/user/UnionBytes
This platform 2D game is a demo I made with the Godot engine, for learning purposes.I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).
A small 2D game made for android that uses physics to simulate planets orbiting a black hole. The player must jump from planet to planet in order to survive. The more planets the player successfully jumps to, the higher his score. The color of almost everything in the game can be changed and the colors are saved together with the highest score. they are loaded when the app launches.
This project contains demos of the inventory-system addon: https://godotengine.org/asset-library/asset/1650