demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
Juego de aviones (Plane game demo)Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot.Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos.Ideal para estudiar el código y aprender conceptos básicos de godotmás info sobre los cursos en gamedevargentina.comEng:Plane game demoThis is the first project I teach my students in game development with Godot.It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies.Ideal for studying the code and learning basic concepts of Godotmore info about the courses at gamedevargentina.com
*ATTENTION!!*This is very old build of my game and I plan to remove it sooner or later. The latest version can be found on Gamejolt.A rough remake of the first FNAF entry in the Godot Engine.It is recommended that you use v4.2.1 stable official version of Godot.
a basic 5x5 lights out puzzle demo,all assets and shaders are custom made and free to use under CC0
A blazing-quick user-oriented MetaMask login system for Godot multiplayer games. This login system has been designed first and foremost for Desktop Windows applications that would require a MetaMask / Public ETH address as a logging method option for a server-controlled multiplayer environment.
Simple demo project for an enemy AI that moves when not seen by the player.
This is a simple multiplayer demo that has a client and separate server running in the same project. The client is the authority for player movement, while the server handles visibility between peers. This has been a headache to wrap my head around so hopefully it helps someone else struggling out there.
This is a small platform shooter demo with menus, stats, huds, basic enemy and sounds, feel free to use how you see it fits.
Demo project for the Antialiased Line2D add-on. The add-on's code is included in this asset.Find the Antialiased Line2D add-on at: https://godotengine.org/asset-library/asset/3103
This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels.Goes with my tutorial video here: https://youtu.be/MJGahJywGi0
This project shows how to create custom BBCode Tags for RichTextLabelsGoes with my tutorial video here: https://youtu.be/8CZfqdUd3bM
This demo shows how to make an enemy follow the player using NavigationRegion2D.Goes with my tutorial video here (and linked below): https://youtu.be/Ykz7W9BHzPg