Turn Spritesheets into Godot SpriteFrames
GoMask2D is a plugin for Godot that allows you to create texture masks from hierarchical nodes.Support for nodes: Sprite, Polygon2D, Path2D, Line2D and SmartShape2D addonsNew Features:- Added draw feature (used to draw at runtime)- Switch StreamTexture- Added new Example
Create sprite sheets from particles ✨.
This tool takes in 5 tiles and cuts them into subtiles and rearranges them to form the 47 tiles required for the 3x3 minimal autotile. It gives a result image and a TileSet resource.
This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
Generate autotiles 3x3 min from sprites whith 5 tiles, and add to tileset. Based on https://github.com/ShatReal/3x3-min-gen
Custom control nodes!
Generate autotiles 2x2/3x3min from sprites whith 5 tiles or 3x3 from 8 tiles and add to tileset.
Displays a (filled) hexagon 2D graphic, as used for example in RPGs for showing the distribution of attributes or alignments.This is the result of a community question from the German Discord Channel.
A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!
Plugin for a custom node similar to the ColorPickerButton node but with a text label.
AreaProber allows you to probe for colliders anywhere in your 2D game's world, no need to set-up an area2d, nor raycasts!