This plugin attempts to make it easy to start drawing terrains with tilesheets via a basic Tileset importer and TileMapLayer nodes.## Importer Features- importing tilesheets in a preset format to automatically generate connected terrains (4 sides)- a couple of preset collision polygons to use with these templates- generation of a navigation layer## Drawing Features- Square and circle brush- Draggable area draw- Stamps (fast copy/paste)- Several modes of terrain-connectingFor a complete showcase, please take a look at the youtube showcase.## Attributions:https://opengameart.org/content/tileset-floating-dirt-isleshttps://opengameart.org/content/zelda-like-tilesets-and-sprites
A 2D verlet integration based rope simulation for Godot 4. Written in C++ using GDExtension for fast performance. For documentation refer to the project's GitHub page.
The Glow Boarder Effect Renderer contains shader setup with a glowing boarder effect for selected objects. The user can turn the glow border effect on and off and select glow color for individual objects.
2D Top-down world generationAllows you to create smooth and high-quality landscapes, supports the creation of objects (scenes) on them depending on the height.High performance even with a large world size
Easily set up both hurtboxes and hitboxes for any type of 2D game.To use just add the combat collider node to a scene, I suggest under the sprite for better organization, and then use the buttons to modify the colliders. Then to actually make it so that works with the animation use the Animation's call method line to call the start(), end(), and next frame functions of the colliders.For hurtboxes click the Is hitbox button twice to initialize it to the correct color and layer. This uses both layers 2 and 3 for player and enemies respectively.This addon also allows for custom resources to be used to add to hitboxes that can be called with a signal such that when a hurtbox collides with a hitbox the damage and the extra resources get passed onto the signal
This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org).Most if not all Tiled features are supported:- all kinds of layers- all kinds of objects- all map orientations- visibility, opacity, tint, offsets, probability- tile flips & rotation, collisions, animations, custom data - parallaxes- templates- custom propertiesBy setting class entry / custom properties on tiled objects the scene created by the importer can be largely customized.INSTALLATION: The 'Download' button downloads the newest GDScript addon version.For other versions (e.g. C# or runtime) or further info please press 'View files' which opens the project Readme where embedded links can be found in the Installation chapter.Change log and Reference documentation can also be found there.
A plugin for flash animation, The plugin can bring Flash animations into Godot.
Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
A replacement for Godot 4's TileMapLayer terrain system that allows for simpler, more flexible rules. It covers all features of Godot 3's autotiles, along with big improvements on Godot 4's rule system, and has a straightforward API for applying and updating terrains from code.
Godot Plugin for a touchscreen optimized camera control system for common 2D top-down strategy games. (Works also with mouse when "Emulate Touch with Mouse" is enabled)
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader.This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost.Please see the detailed description on GitHub.
A plugin to make writing compute shaders less painful. Supports Godot 4.3+, almost certainly supports any 4.x version.