The Glow Boarder Effect Renderer contains shader setup with a glowing boarder effect for selected objects. The user can turn the glow border effect on and off and select glow color for individual objects.
Kenney's prototype texture pack, pre-packaged for use in Godot.This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/781
Adds many premade effects (such as noise, blur, emboss, zoom, custom shapes, etc.) to build-in VisualShader editor. Fully compatible with GLES2 and canvas (2D) fragment shaders.You can find basic usage examples in the "addons/shaderV/examples" folder.Copy the contents of "addons/shaderV" into the same folder in your project. Custom visual shader nodes work the same way as standard visual shader nodes.
Adds an outer or inner stroke to a texture. Just attach the shader to a ShaderMaterial and the ShaderMaterial to a Sprite or AnimatedSprite. Less suitable for textures with anti-aliased edges. Shader parameters:- color- width- pattern (diamond, circle, square)- inside- add_margins (to make room for an outline)- number_of_images (number of horizontal and vertical images in the sprite sheet)When using a sprite sheet: if the images contain a few semi-transparent pixels from adjacent images, try increasing the 0.0 at lines 37 and 65 to a value like 0.1.
This addon comes with Visual Shader nodes such as procedural shapes, UV manipulation and other utility nodes.
A pack of retro/old-school post-processing shaders for Godot, containing 20 effects.Read https://github.com/Ahopness/GodotRetro/blob/main/README.md#instalation to setup them.
This is a postprocessing shader using viewports.It can smoothen the specular on the margin of 3d models(also support 2d pictures), to make it less sharp.The repo contains the shader and the demo scene(res://main/Main.tscn).