Spreen provides a Tween-like API for animation and interpolation using springs as a base. Unlike TRANS_SPRING in the Tween library, these springs are defined by damping ratios and halflife.These help you make fantastic character and camera controllers, reacting to user input in very natural ways.
Cross-platform in-app purchase plugin following the OpenIAP specification.Features:• Unified API for iOS (StoreKit 2) and Android (Google Play Billing 8+)• Type-safe GDScript API with auto-generated types• Supports consumables, non-consumables, and subscriptions• OpenIAP standard compliance for consistent behavior across platforms
SELODEV Free Starter KitA small, finished top-down game you can press Play on, plus every free SELODEV Lite system already sitting in the project. No coding required.The game is the same one from the Free Starter: walk around, talk to the Healer, take a quest, gather three herbs, save. What's different is what comes with it.Fourteen systems are in `addons/`, waiting for when your game needs one.Play it (Godot 4.3 or newer)Open this folder in Godot and press **Play (F5)**.- **Move:** arrow keys or WASD- **Talk:** walk up to the Healer, the green one, and press **Space** or **Enter**- **Gather** the three herbs that light up- **Save and Load:** buttons at the top rightThat loop of talk, quest, collect, save is a real game. The part that normally needs a programmer, wiring the systems into each other, is already done for you in the `content/` data files.Start HereWhen the project opens, look for the **Start Here** tab on the right, next to the Inspector. It's a four-item list that ticks itself off as you work, and it holds the switches for all fourteen systems. If you read one thing, read that panel.The fourteen systemsThree are switched on out of the box, because the story game uses them:| On | System | What it does ||---|---|---|| yes | Dialogue | Conversations with choices || yes | Quests | Objectives that track and complete || yes | Save / Load | Save slots that survive quitting || | Controller | Walking, jumping, press-E on things || | Inventory | Carrying items, stacking, weight || | Equipment | Wearing gear that changes your stats || | Loot | What a chest or enemy drops, and how often || | Crafting | Turning items into other items || | Vendor | A shop that buys and sells || | Stats / Skills | Health, damage, levels, skill points || | Combat | Hitboxes, damage, dying || | Enemy AI | Enemies that notice you, chase, give up || | Scene Flow | Doors between rooms, spawn points, checkpoints || | Audio | Music that crossfades, sound effects, audio zones |The other eleven ship switched off on purpose. Each one adds a tab beside the Inspector, and fourteen of them fills that tab bar well past the point where you can read it. Turn one on from Start Here when you want it, or from Project Settings then Plugins if you prefer. Switching one off deletes nothing.## What's inside- `content/*.json` is the game's data, the conversation and the quest. Edit these to change the game. No scripts involved.- `game/` is the world, the player, the NPC, the herb pickups.- `chassis/` is the glue that boots the systems from `content/`. You won't need to touch it.- `addons/` holds the fourteen Lite systems and their no-code editor docks.- `tools/` holds the automated checks, one folder per system.The `.orig` files beside `content/dialogue.json` and `content/quests.json` are the copies that shipped. Start Here compares against them to work out whether you've edited anything yet, so leave them where they are and the checklist keeps working.## Run the checks yourselfEvery system carries a headless test suite:```bashgodot --headless --path . tools/dialogue_lite/verify.tscn```Swap the folder name for any other system. `tools/starter_kit/verify.tscn` checks the Start Here panel itself.Growing out of the Lite tierEach Lite system is the free cut of a paid one. When you hit a wall, the full version drops into the same place and speaks the same event bus, so nothing has to be rebuilt. The full catalogue is at https://selodev.itch.io.## Make it yoursSee **MAKE-IT-YOURS.md**. The short version: change the words in `content/`, swap the coloured squares for your art, and switch on whatever system your idea needs.LicenseMIT. Make it, rename it, ship it, sell it. That's the point.
An experimental tool that allows you to capture Godot scenes' frames and turn them into a spritesheet with a transparent background.Usage is as simple as$SpritesheetGenerator.record_for_a_while()Requires GIMP and ImageMagick.Works on Linux.Not tested on Mac.Requires a bash console on Windows. Git provides one.If you find this plugin as handy as we do and you use it to make a game, send us a note (in the issues) to give us boasting rights !
Converts gdscript objects to bytes and vice versa, to save bandwidth or disk space.
Demo project for Godot XR MVN Tracker asset
High level Networking Plugin for Godot.Humble allows the server to create and manage rooms for separate game sessions. For each room, Humble allows the creation of "Remote Nodes" that store and synchronize information for all players in the same room."Humble" works with the room system where each room has a single owner to manage it. Rooms can be created by any user (peer) on the network. Here's how:Get Started: https://github.com/QJPG/Humble-Plugin/wiki/Humble's-%7C-Connecting-and-creating-rooms
A simlpe script to make screenshots and save it as png file in a custom directory.There is a simple test scene "demo.tscn" where you can test the script if you want (Press F11 to make screenshots).Otherwise you can just download/copy the screenshot.gd from the scripts folder into your project folder.Script Settings:- Shortcut Action: The name of an action from the Input Map that should trigger the screenshot creation.- File Prefix: An optional prefix for the filenames, you can leave it empty. - File Tag: At the moment you can choose between two timestamps that becomes part of the file name. 1. A simple date + time stamp or 2. A unix timestamp.- Output Path: The directory where you want to save your screenshots.
An FPS multiplayer template with everything you'd need to get started. Includes a full map with custom 3d assets.Features:- Multiplayer- Full map with custom assets- Controller support (including menus)- Cinematic Main menu- Pause menu- Options menu with: - Fullscreen - Fps and ping counters - Mouse and controller sensitivity- Bullets wall collision- Random respawn on map- Adjusted light and environment ("better graphics")QOL:- Configurable random respawns Player > Inspector > Spawns- Tooltips for exported variablesThe 3d assets are made by me and go by the same MIT license, so you are free to use them in your commercial games.Credits:- Textures used are made by https://kenney.nl/ and pre-packaged for Godot by Calinou- The base multiplayer functionality was made by following a tutorial from DevLogLogan https://youtu.be/n8D3vEx7NAE
100% Pure GDScript Software MIDI Player for Godot Engine 44.5.0 update:* Fixed velocity layered soundfont* Implemented stereo samples* Added load_from_bytesThanks to Laurent Veliscek!4.3.1 update:* Fixed preset velocity range bug* Fixed sample link bug4.3.0 update:* Optimize for loops.4.2.0 update:* Remove thread codes* Fixed boilerplate4.1.1 update:* Fix bug for using "Sample Mode Loop Ends By Key Depression".4.1.0 update:* Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project.4.0.2 update:* Fixed for Godot Engine 4.0* Fixed clamp/max to clampf/maxf4.0.1 update:* Fixed for Godot Engine 4 RC14.0.0 update:* Ported from Godot Engine 3 version.
RISC-V emulator brought to Godot. Adds several new Objects:RVHart and ABIHart - Nodes that can run RISC-V code. They are RV32imac_zicsr compatible, and can run code compiled with crosstool-ng and newlib for baremetal. ABIHart can also handle system calls.ElfFile - Able to load a static executable. Support for shared coming in the future!RVBusDevice and RVMemoryDevice - Simple IO devices capable of joining a bus under an RVHart, emulating RAM and ROM.
My attempt at a hair shader. Probably too slow to use in practice, but it looks interesting at least. It also comes with a script to randomly place hairs on a mesh.Requires a modern and decent GPU. Beware: not tested on AMD cards.