this is a project made to test the multiplayer api, not necessarily the best implementation though
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
Atlas importer plugin for other texture pack toolsLoad packed atlas texture to filesystem and can be used in godot.Current support tools and formatsTexturePacker : Generic XMLTexturePacker : JSON hashAttila : JSONKenney Spritesheet : Atlas from Kenney assetsLibGDX: (Atlas from LibGDX Framework, which has a nice GUI tools - GDX Texture Packer (https://github.com/crashinvaders/gdx-texture-packer-gui))
Replaces a Sprite color with another one using a mask.https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gifMore details about usage here:https://github.com/HeartoLazor/godot_palette_swap
--PT-BR--Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!!--EN-US--With this plugin, you'll be able to create dinamic polygonal water easier!!
Tilesethelper helps you creating and changing tiles for the tileset scene.- create tiles from images- cut image(tileset) in tiles- set Collision on tiles- set NavigationPolygon on tiles- set LightOccluder on tiles
Godot addon to convert an animated scene into a PNG sprite.Usage:- Open addons/it.ludidorici.scene2sprite/recorder.tscn- Press Load Scene to select the scene to record (if outside of the current project all the required resources should be embedded).- Configure the capture parameters (number of frames per seconds, delay, size, sprite size, etc).- Press Generate to generate the sprite (you can check the result in the bottom-left preview, click it to enlarge).- Press Save to select the output (png) file.
Asset to help with scene transitions, using triggers and itens in the scene.
Visual novel engine for godot, including editor.Similar to renpy, allows for story telling with images and sounds.
TileMapPlus node give you the ability to create auto-tiling rules. So whenever you paint a tile it will look up the structure of your tiles and apply those rules.
This Addon enables you to quickly set up area2Ds that tween the limits on a camera2D based on where your character is so you can keep the camera focus on things in your levels.
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
TileSetCutter process automaticatly the creation of tileset.This Custom node cut texture into tiles, ignore empty tiles, and create sprite with corrected region texture, this node ease the process to create tileset.
3D Tetris clone
Small asset providing a configurable spawner.
A custom resource based on BitmapFont which allows the easy import of oldschool monospaced graphical fonts aligned onto a single texture. Once the base texture has been properly sliced, the resource can be saved as a standard BitmapFont.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.