This plugin allows you to import/export DSCN files within the Godot editor.DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time.This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage!See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
This tool allows you to pick several textures and pack their channels into a single texture. This very useful to pack albedo with roughness, or normals with bump into the same texture for example, which helps shader optimization.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
This plugin allows you to easy create and edit Bitmap font. Simply choose your texture, unicode number and specify rect of desired symbol. This tool allow you to add any part of any texture as any symbol. Other tools are looped and does not allows to add individual symbols, this one does. Tested and build on GoDot 3.0.5 but it should work on other versions as well1. Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Pathmust be full including *res://* or *usr://*.2. Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font.3. Unicode code. This specify what symbol you are adding.4. X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture.5. Click button and let it work.6. Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required.About "Invalid path"---------------Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"
Adds stopwatch functionality via a custom node.
An editor plugin for Godot Engine 3.x to manage code snippets in your projects. Edit, Copy, Add and Delete frequently used pieces of code into your Godot 3.x projects.v1.1Internal Editor added to right mouse click on code snippet.
this is a project made to test the multiplayer api, not necessarily the best implementation though
A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.More info: https://github.com/need12648430/godot3-todo
This addon allows you to perform a series of tasks in parallel. Furthermore, if the task's input relies on the output of another task, it will stall until all inputs are ready. This allows you to quickly perform sequences of sub-tasks to accomplish a one big task.Create a task graph, give it to the task manager and run start() after you have set all the desired inputs.
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
A Godot addon to record frames from in-game footage. It won't create GIFs by itself, but the node will create images of the content inside it, so you can use those frames with other software to create GIFs.
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
3D Tetris clone
An extension to the ColorPicker control which adds an HSV-based color wheel. A button scene, similar to ColorPickerButton, is also included.Update 1.22 (2 Oct 2018):* ClassicControls color preview sliders now update their gradients when color is changed externallyUpdate 1.21 (21 Sep 2018):* Bugfix: Color property not updating on PickerPanel under certain conditionsUpdate 1.2 (19 Sep 2018):* Bugfixes to PickerPanel affecting editor persistence and signallingUpdate 1.1 (19 Sep 2018):* Neat hack to show custom editor icons for each control type* Flat mode for PickerPanelUpdate 1.0 (18 Sep 2018): * Colored slider bars are back! ClassicControls no longer hijack input when clicking in the area above the control. * A combined picker tool is now offered. * HuePicker now has a preview swatch that can be clicked to bring up a standard ColorPicker.
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
This is a plugin for Godot Engine to importanimations into `SpriteFrames` resource from the Aseprite files.
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
Detect gestures and swipes in your game. Experimental: setup patterns to trigger actions!Go to GitHub for full readme with instructions:https://github.com/arypbatista/godot-swipe-detector/
A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.xGodobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Analyzes the project on startup and provides information such as lines of code and asset counts. It also stores this data in JSON files to show a graph of all stats over time.