Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
A simple project (C#) based on physical procedural animationControls:WSAD or Arrows - MoveMouse move - CameraRight mouse button - 1st person viewLeft mouse button (3rd person view) - punchLeft mouse button (1st person view) - shot
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
This is a tag-based assets management tool that I'm developing for management of my many different assets.Key Features:Importing any file formatThumbnail generation for common 2D and 3D file formats (work in progress, only gltf/glb format is currentlly supported for 3D files)Automatic and configurable identification of different file types (2D graphics, 3D graphics, audio, etc.)Viewing and searching assets based on their name, tags, license or file typeHow to UseUse the import tab for importing new assets and the browse tab for browsing and searching everything.Enter a text to search for in asset names.Use commands search for specific informationSearch CommandsThe currently available commands are::tag for searching for specific tag(s):license for showing assets with a specific license:type for showing assets of the specified file type (You can also click on a tag, etc. to search for it.)Example:":license CC0" will show every asset with a CC0 license.":tag Texture Funny" will show assets that have either of Texture or Funny tags. (searching only for the ones with both tags is not yet implemented.)IMPORTANT: Please note that this application does not change the actual asset files but still it's your responsibility to back-up your data!
A Godot project dedicated to exploring the capabilities of compute shaders!
This mini moddable game project by Endless OS Foundation is intended to help ease the learning curve into Godot. This sample project allows learners to engage with game creation concepts, applying various modifications to the game itself, all without reading or writing any code.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
It's finally finished! After over 3 months of constant work, pekka kana zero is fully playable. I tested the whole thing in one go to make sure of that! Hope you enjoy playing through it! ❤️ This project is a 2d platformer with quicksave support, smooth background layers replacement behaviour, a cool scoring system, a base for complex enemy behaviour and A LOT more. Also if you enjoy the game, consider replaying it and aiming for a higher score! The scoring mechanics in this game were a big focus for me. My discord nickname is Pawlogates, if you'd like to ask me something.
Calculus Visualizations is a tool for visualizing calculus concepts such as solids of revolution and solids of cross sections.
Puzzle game, moving boxesMove fruitCollect the same fruits together
Ever want to have the chess game made in Godot?Well now you have it! Chess in Godot!Includes:Legal moves.Castling.Win conditions (capture King).En Passant.Pawn promotions.Have fun with it!Issues (use this one): https://codeberg.org/CatAClock/Issues
This is a very basic demo project showcasing how the BlastBullets2D library can be used to create optimized 2D shooter games that support Save/Load functionalityBlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
The Shooter example shows how to develop a full multiplayer first/third person combat game with Godot 4.x and SmartFoxServer 2X. The game utilizes SmartFoxServer 2X's ability to mix TCP and UDP based messaging, and makes full use of SmartFoxServer's Lag Monitor
My experimental asset for Godot 4.x to add mechanics for transferring cards within a single field (a battlefield or a player's hand)I decided to implement the mechanics of moving cards in the hand, because in other card games like Magic: The Gathering or Hearthstone and in Godot Asset Store there is no such function.As a result, it turned out to create not so much a "special hand" as a universal field with smart relocatable card mechanics.
This is a template to create a multiplayer lobby using Godot.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
this is a project made to test the multiplayer api, not necessarily the best implementation though
3D Tetris clone
Meteorite is a lowres metroidvania FPS, inspired by Metroid Prime, made for LOWREZJAM 2018. Explore a facility on a far away planet, find gun upgrades, and upgrade your movement capabilities to surpass previously unsurmountable obstacles.Important: before running the game you must download a font or you won't see any text. For instructions, see https://github.com/Bauxitedev/meteoriteFor more information you can check out the game's description on itch.io: https://bauxite.itch.io/meteorite
This is a stylized procedural planet generator written in Godot 3.0. It creates oceans, lakes, icy mountains, forests, etc.
This is the source code of my audio game rpg Ptolem's Singing Catacombs that I made in Godot for my capstone projectYou can learn more about it here: Ptolem's Singing Catacombs: https://www.youtube.com/playlist?list=PLmugv6_kd0qOCZ4M105mLx5ICuaSJttlt
A simple project that uses cells from tilemaps to construct paths between origin and target position with a custom A* based Pathfinder written in GDscript.