A level design system for efficiently building 3D scenes in Godot.Please see the README in the GitHub repository for more information.The version in the Asset Library will likely lag behind the GitHub repository, I recommend installing SceneBuilder as a submodule, then manage updates with Git.
A GDExtension plugin to add DragonBones for Godot.The last version of v1.x.x.The Godot-DragonBones v2 will coming soon.
Making a good camera for a game is complicated and can get very convoluted, this addon provides a framework to help handle this complexity in a modular fashion, more precisely, it allows you to:-Define multiple behaviours for the camera that can be changed at runtime.-Automatically interpolate between these behaviours.-Keep track of what behaviour the camera should follow via a priority system.-Add extra effects like camera shake via modifiers, which work kind of like components in an ECS.DISCLAIMER: This addon was NOT made with performance in mind.This shouldn't be a problem since there's usually only 1 camera in a game at all times.
Sota is a framework for creation of structures made of discrete building blocks, e.g. terrains for turn-based games, honeycombs, etc. By using trivial objects like hexagon or pentagon and organizing them into combination it let you create aggregations like hexagonal grid of various shape, e.g rectangular or hexagonal, or polyhedron made of hexagons and 12 pentagons.https://sota.readthedocs.io/en/latest/content/getting_started/introduction.html
This is an inspector plugin that applies to all 2D and Control nodes. The plugin adds a panel of buttons below the Rotation slider, allowing you to click and automatically set the rotation to 0, 90, 180, or 270 degrees. If you want to add custom rotation values, simply edit the array on line 6 of addons/snap_rotate/rotate_panel.gd after installing.Two Buttons are also added under the scale property in the inspector to flip the node vertically or horizontally.Don't forget to enable the plugin in your Project Settings!
See README.md for more details, and documentation on each tool object.## WHAT THIS TOOLKIT PROVIDES:- **Modules to work with hand poses:**- Create your own templates of hand poses as Resource, and use them for recognization.- Match tracked-hand pose to templates you created in realtime.- **Module for object picking:**- Defines where object can be picked and what hand pose allows picking.- Snapping object to hand when picked - Supports 3 pickup modes:+ *On pose change*: Change your hand pose to pick up object. Useful for grabbing gesture.+ *On touch*: The object gets picked up when touched+ *Ranged pickup*: Work like *On pose change*, but use Raycast. - A template for pickable objects. You can customize its behavior to fit your needs.## WHAT THIS TOOLKIT LACKS:- Pickup doesn't work with controllers. - Closest-object highlighting.- Good physics for hand.
# "Immersive" First Person Controller v1.3.1A first-person controller designed for slower paced, "immersive sim"-like control. The behaviour is done through a finite state machine. I just wanted to learn the pattern and make something useful at the same time. Feel free to contribute or submit issues :)## How to usePlayer.tscn contains the player character scene. Copy it to whichever scene, where you need it. Climbing should work with any horizontal surface, no special setup necessary.### Controls- [W][A][S][D] = move- [Shift] = hold to sprint- [C] = toggle crouch or slide (when sprinting)- [Space] = jump, hold near ledge while falling to grab## Features### Existing features- Basic movement (i.e. walking, running, jumping)- Crouching- Sliding- Climbing### Planned features- GUI for changing character-related values more conveniently- More customization (view bobbing, custom crosshair, etc.)- Controller support- Customizable animations for climbing
Plugin that allows to automatically assign materials to selected mesh files and create materials from selected textures, with automatic shader parameter assign.
It is a port to Godot 4/.NET 8.0 of a tool to generate river meshes with correct flow based on Bezier curves.Features1. Procedural river mesh generation using Bezier curves with width and in-out direction settings.2. Extensible water flow settings.3. Adjustable subdivision and smoothing settings.4. Special tool for river editing supporting snapping, local/global editing, axis-mapping, etc.5. Special node for easy water floating setup that provide water height and flow direction on any point of the river.6. Advanced water shaders included.
This is the Godot 4 port of the Godot XR Tools library.This library contains a collection of handy components to quickly get started with XR projects.Documentation is provided here:https://godotvr.github.io/godot-xr-tools/
This addon introduces custom IK, jiggle and constraint solutions for use with Skeleton2D and Bone2D.Unlike default modifications, the custom nodes support negative skeleton scales.By the way, if you like the plugin, I'd appreciate if you threw a couple dollaroos my way! :] https://boosty.to/zedmanul/donate
force-directed-graph-godot is a simple implementation of a Force-Directed Graph (or FDG for short) in the Godot Engine.- 2D implementation of a Force-Directed Graph- Flexible and easy to use Graph Nodes that can be extended and customized- Real-time graph simulation in the editor (optional)
This plugin allows you to create nicely textured 2D polys. Simply place a few points then create / assign the shape material, and you should have a good-looking polygon.The textures used are similar to what you would use if making terrain using TileMap/TileSetSee Homepage here:https://github.com/SirRamEsq/SmartShape2DUsing SmartShape2D with Godot 4:https://github.com/SirRamEsq/SmartShape2D/blob/master/addons/rmsmartshape/documentation/Godot4.mdSmartShape2D + Aseprite tutorial can be found here (Thanks Picster!):https://www.youtube.com/watch?v=r-pd2yuNPvA
This addon is a Godot helper addon for my blender addon which simplifies exporting objects from Blender into Godot.https://blendermarket.com/products/blender-godot-pipeline-addonDocs: https://blendermarket.com/products/blender-godot-pipeline-addon/docsThis addon includes:- GLTF Import GD script- Scene initialization GD scriptYou do not need to "Enable" the addon from project settings. This addon is simply a repository for the GD script files mentioned above.Under Project Settings -> Import Defaults -> Select "Scene" from Importer Dropdown -> Scroll down to "Import Script Path"From here you can load in the standard import path that comes with this addon:res://addons/blender_godot_pipeline/GLTFImporter.gdThis will ensure that all your GLTF or .blend files get the importer attached. You can attach the importer individually to files, if you don't want all files to be affected.
Adds fast Loop and Catmull-Clark Subdivision to Godot.There are three options for importing:- SubdivMeshInstance3D: Ability to change subdivision level easily for each instance- ImporterMesh: Bake at import- BakedSubdivMesh: Bake at runtime (everytime you open the scene)Blendshapes, skeletons and surface override materials are fully supported in all three options.You can use these in the custom Subdivision section in any scene importer.Supported Platforms:Linux, Windows, Android
A custom node that extends RichTextLabel to use Markdown instead of BBCode.# Usage:Simply add a MarkdownLabel node to the scene and write its ``markdown_text`` field in Markdown format.In the RichTextLabel properties:- ``bbcode_enabled`` property must be enabled.- Do not touch the ``text`` property, since it's internally used by MarkdownLabel to properly format its text.- You can use the rest of its properties as normal.You can still use BBCode tags that don't have a Markdown equivalent, such as ``[color=green]underlined text[/color]``, allowing you to have the full functionality of RichTextLabel with the simplicity and readibility of Markdown.For more detailed info, check out the README file in the Github repository.
A simple Godot 4.x Addon that adds a new ParallaxNode node that works as an alternative to the usage of ParallaxLayer and ParallaxBackground.This node's main use case is when someone wants to add a parallax like they would with a ParallaxBackground and ParallaxLayer but without the camera zoom affecting the parallax effect.
POM is addon that helps to create illusion of depth using instances of multimeshinstance3d node as layers and heightmap texture as alpha channel for each layer. It is similar to "StandardMaterial3D's Deep Parallax" but with better depth effect .
A demo for my scrolling backgrounds tool.
A minimal C# Terrain heightmap editor for Godot engine.Key Features :Sculpt - Sculpt your terrain with a heightmap- Increase the terrain- Decrease the terrain- Smooth the terrain- Flattern the terrain- Set height (paint to a specific height)- Set angle (paint from a starting point with a specific angle)Paint textures - Add colors to your terrain with the textures painting tool- Normal map and roughness texture are supportedFoliage - Add foliage to your terrain (ex. Grass)- The foliage follows the main camera with a given maximum distancePacked scenes - Scatter packed scenes to the terrain- Multiple objects can be scattered with one brush- Random Y rotation is supported- The packed scenes will always follow the terrain- Live adjustment of the position while the terrain is sculptingWater - Add water to your terrain- The water will make the terrain go lower for the painted area- The packed scenes and the foliage will also get lower with the water- Support for custom shaderWater flow - Paint the direction of the waterSnow - Add thick snow to your terrain- The texture of the snow is configurable so it's easy to make something like sand- Support for custom shaderHole - Paint hole in the terrainMultiple brushes- Custom brushes are also availablePie menuShortcuts- The plugin has been made so it's really easy to use. A lot of shortcuts are available.- LShift - Reverse the tool. Usually, this option will go from "Add" to "Remove". For the sculpting option, this does the "Smooth" option.- V - Show the PieMenu for the current tool- B - Show the PieMenu for the current brush- N - Show the PieMenu for the current tool option (ex. While painting the textures, the PieMenu will show textures)- G - Show a quick select for the brush size- H - Show a quick select for the brush strength- K - Toggle "Auto add zones"- X - Lock on X axis- Z - Lock on Z axis- Shortcuts can be Re-Assigned. To Access them, Goto 'Project->Tools->TerraBrush Key bindings' to access the keymap, and ability to re-assign keys.Settings - Some settings are available in the "ProjectSettings->TerraBrush" (ex. The decal color)LOD - The terrain is created using a custom clipmap mesh so less vertices are needed.MultiZones - The terrain support creates multiple zones (or chunks or regions) to improve performances on bigger terrain.Heightmap based blending - Textures can be blended with heightmaps/bumpmaps with custom intensity.
Layered Sprite is a Godot tool to easily divide a sprite in layers. It can be used for customizable characters.
Tool for manually creating .atlastex resources from an atlas
This is an add-on for debug drawing in 3D and for some 2D overlays, which is written in C++ and can be used with GDScript.= Features =3D:* Arrow* Billboard opaque square* Box* Camera Frustum* Cylinder* Gizmo* Grid* Line* Line Path* Line with Arrow* Plane* Points* Position 3D (3 crossing axes)* Sphere* 3D TextOverlay:* Text (with grouping and coloring)Precompiled for:* Windows* Linux (built on Ubuntu 22.04)* macOS (10.15+)* Android (5.0+)* iOS* Web (Firefox is supported by Godot 4.3+)This addon supports working with several World3D and different Viewports.There is also a no depth test mode and other settings that can be changed for each instance.This library supports double-precision builds, for more information, see the Documentation -> Double Precision.= Examples and documentation =During installation, you can unpack the "examples_dd3d" folder and examine its contents or go to the online documentation via 'Project - Tools - Debug Draw - Open the Documentation'. A list of all functions is available in the documentation inside the editor.!! Restart the editor after installation! !!
A tool for generating smooth 2D collision shapes