A simple TODO list add-on dock for the Godot game engine. On load, the it looks at all GDScript (.gd) files and scene file built-in scripts (.tscn, .scn, .xscn) for lines containing "TODO: " or "FIXME: " and displays them accordingly.
Rope physics addon
A simple, unobtrusive, editor plugin for tracking the time spent on a project.
Lightweight framework for making cutscenes in video games, and making visual novel or adventure games. Write your scripts in SGLscript, a simple scripting/markup language designed for writers, and use an interpreter object to interface that with your game.Comes with examples. Documentation on GitHub.Changelog:v0.1.1: Fixes interpreter unpredictably skipping commands and textv0.1: Initial release
Water Surface for Godot Engine
Godot maze generator using Optimal Path algorithm.
Godot plugin to show input on Editor's screen. It's thought to be used on video tutorials.
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).
Simple black hole effect working in 2D.
This plugin adds a new TreeNode node to Godot. After having created a resource to this node and attached it the TreeNodeResource script provided, the user can design Dialog Trees in the TreeNode.
This is a plugin for Godot which adds a new node for arrows.Properties:Target Node Path: path to a node to point atTarget: global position to point atWidth: width of the arrow in pixelsStart Offset: distance of the start of the arrow from the position of the arrow nodeEnd Offset: distance of the end of the arrow from the targetSide Offset: offset to the right (useful if you want to have arrows from A to B and from B to A.Color: color of the arrowEditor Only: hides the arrow in the game so it's only visible in the editor
The plugin for godot editor to import Sprite atlas into your game project.Supported sprite sheet format:TexturePacker : XMLTexturePacker : JSONAttila : JSONKenneyAssets : XML
A hacky deformable 2D mesh engine for Godot which achieves to maintain visual continuity as opposed to cut-out yet introduces a degree of distortion. Anyway, suited for a variety of use cases.Read the full documentation at the project page.
DigiVGamepad is a project aimed to add a virtual joystick for mobile devices using Godot Engine. It's aimed now as a plugin, so feel free to give feedback.
A Simple customizable Text Menu plugin for Godot.It adds a "SimpleTextMenu" node to Godot, in which you can easily create a retro-like text menu with as many options you want.Its main features:- Can add as much options you need.- Editor-friendly, you can check the menu changes in real-time.- Signal-friendly, it's easy to check which option is being selected.- Options to change the cursor side and menu orientation.
Create smooth arbitrary collision shapes using CollsiionPath2D tool node.Instructions:1. Install CollisionPath node under a CollisionPolygon2D2. Add a Curve to the node3. Options (node exports): * draw_points (bool): Whether points on polygon corners are drawn while editing the curve. * enabled (bool) Whether the curve is converted to polygon or not * max_stages (float) and tolerance_degrees (degrees): parameters of Curve.tesselate
'Aseprite import' is an import plug-in for animated sprites created in sprite editor and pixel art tool Aseprite (http://www.aseprite.org/).Aseprite generates sprite sheet and metadata files on export, which are then imported into Godot Engine projects as scene files.Further changes made from Aseprite are merged intelligently into already imported scenes, so that modifications made to nodes and animations are retained.Read the included README.markdown file for instructions and important notes.Sprites used for preview: 'Animated Skeleton' (http://opengameart.org/content/animated-skeleton) by Calciumtrice, used under CC BY (https://creativecommons.org/licenses/by/3.0/legalcode)
Add borders to your Polygon2Ds. Useful for creating maps using textures.
A simple Godot CRT Shader that allows some customization on its looks.
What it doesIt records your project lifetime (an duration), so you can know when you started and how long you have been working on a project.It also provides some basis analysis of your project like file sizes, file types, line of code etc.This is my first (hello-world) Plugin.Feel free to tell me how to make it more useful..Hope you might find it useful or !:D
This tool adds a GDCharts Control node.It allows you to create fancy line charts and pie charts.
Polygonizer creates Polygon2Ds from Sprites
Tilesethelper helps you creating and changing tiles for the tileset scene.- create tiles from images- cut image(tileset) in tiles- set Collision on tiles- set NavigationPolygon on tiles- set LightOccluder on tiles
TortoiseHg (Mercurial) integration for GodotAdds a few shortcuts so TortoiseHg is opened automatically for the correct folder.The first button allows creating a new local repository so that the current project folder becomes a working copy.v0.12: added a default ignore file that ignores the addon and its readme and license filev0.11: fixed a but that kept the plugin from working under Linux