Small asset providing a configurable spawner.
TileSetCutter process automaticatly the creation of tileset.This Custom node cut texture into tiles, ignore empty tiles, and create sprite with corrected region texture, this node ease the process to create tileset.
Faster plugin management without going deep into Godot's plugin settings. The button should appear in upper-right corner (when you activate the plugin), where you can select plugin(s) to enable/disable.
This addon allows you to perform a series of tasks in parallel. Furthermore, if the task's input relies on the output of another task, it will stall until all inputs are ready. This allows you to quickly perform sequences of sub-tasks to accomplish a one big task.Create a task graph, give it to the task manager and run start() after you have set all the desired inputs.
To obtain 2.x version, see repository 2.x branch.A RTS like Camera2D with move options by:- right mouse button- move mouse to edge of screen- keys (InputMap)Additionally possibility to zoom in/out by mouse wheel.How to use:- add node RTS-Camera2D- check `Current` to true- check exports which one you want
A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.More info: https://github.com/need12648430/godot3-todo
This Addon enables you to quickly set up area2Ds that tween the limits on a camera2D based on where your character is so you can keep the camera focus on things in your levels.
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
A Godot addon to record frames from in-game footage. It won't create GIFs by itself, but the node will create images of the content inside it, so you can use those frames with other software to create GIFs.
Godot Text Interface Engine (GodotTIE for short) is a simple-to-use node that works like a Text Dialogue Box; it gets the job done, and it's highly customizable (most of its variables can be changed on the editor).This is Godot v3.x version; the Godot v2.x can be found on the same repository, on the `Godot_v2.x` branch.
An extension to the ColorPicker control which adds an HSV-based color wheel. A button scene, similar to ColorPickerButton, is also included.Update 1.22 (2 Oct 2018):* ClassicControls color preview sliders now update their gradients when color is changed externallyUpdate 1.21 (21 Sep 2018):* Bugfix: Color property not updating on PickerPanel under certain conditionsUpdate 1.2 (19 Sep 2018):* Bugfixes to PickerPanel affecting editor persistence and signallingUpdate 1.1 (19 Sep 2018):* Neat hack to show custom editor icons for each control type* Flat mode for PickerPanelUpdate 1.0 (18 Sep 2018): * Colored slider bars are back! ClassicControls no longer hijack input when clicking in the area above the control. * A combined picker tool is now offered. * HuePicker now has a preview swatch that can be clicked to bring up a standard ColorPicker.
--PT-BR--Com esse plugin, poderá criar água poligonal dinâmica mais facilmente!!--EN-US--With this plugin, you'll be able to create dinamic polygonal water easier!!
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.xGodobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
Asset to help with scene transitions, using triggers and itens in the scene.
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
Utilizes Line2Ds to create a lightning effect. Add the Lightning.tscn to a scene and call apply_lightning on it with custom parameters to create some lightning.
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
Replaces a Sprite color with another one using a mask.https://thumbs.gfycat.com/FrighteningAssuredKinkajou-size_restricted.gifMore details about usage here:https://github.com/HeartoLazor/godot_palette_swap
A table control which can be sort and dynamic update1. Create table in editor2. Select table row3. Dynamic change data
Detect gestures and swipes in your game. Experimental: setup patterns to trigger actions!Go to GitHub for full readme with instructions:https://github.com/arypbatista/godot-swipe-detector/
A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)
This is a plugin for Godot Engine to importanimations into `SpriteFrames` resource from the Aseprite files.
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
Analyzes the project on startup and provides information such as lines of code and asset counts. It also stores this data in JSON files to show a graph of all stats over time.