A simple plugin for easy of use that adds two node typesSpriteOccluder and AnimatedSpriteOccluderboth calculate a LightOccluder2Don runtime
Draggable and zoomable line chart!
It helps you quickly add sprite to a scene from a spritesheet file
Automatic minesweeper field generator
This plugin allows users to quickly create characters with basic controls and animations in 2D.
A plugin/addon for Godot which adds support for fairly realistic point gravity physics (currently only in 2D).
Editor plugin for 3.x to help set up TileSet collisions and standard bitmasks more easily. Adds buttons to the inspector when editing TileSets.For collisions, supports squares, convex hulls, and pixel-perfect scanlines (optimized). Also lets you delete all collisions at once from the current atlas/autotile or single tile.For bitmasks, supports 3x3 minimal (standard layout), 3x3 minimal but with wildcards for the inside corners, and 2x2 (standard layout).This plugin DOES NOT turn small tilesheets into large tilesheets. You will need something else for that.NOTE: This plugin does slightly evil things to get the editor to update visuals properly after changing the bitmasks/collisions. It might break in newer Godot versions than 3.5. If that happens, feel free to make your own updated version! It's CC0.
Provides parallax background that moves it's layers in editor.It helps to arrange objects in different layers relative to each other
A custom RichTextLabel Node which translates toki pona words written in regular text (standard latin characters) into sitelen pona glyphs. The glyphs in the font used are mapped to characters which do not appear in toki pona text, so the translation turns each word into one of those characters, which then appears as the sitelen pona glyph from the font.
This node allows you to draw 2d arrows by setting its position, target, width, color, mix and max vector lengths
Dynamic camera plugin for 2d top down games developed with Godot engine.
This plugin provides various useful shortcuts for working with 2d nodes.Ctrl+F moves the selected Node(s) to the cursor.Saved per scene:Ctrl+[0-9] stores the current selection.[0-9] reselects the saved group.Saved globally:Ctrl+Shift+[0-9] will save the NodePaths of the current selection.Shift+[0-9] will attempt to select nodes in the current scene that match the saved NodePaths.
This addon adds Import/Export buttons to TileMap's editor inspector. You can export TileMapData as resource file and import them.This addon is useful when you want to copy chunk of tiles or you need to place tiles dynamically.GDScript Example:var tiles=load("res://map/objects/small_house.tres")tiles.place_on_tilemap(tilemap,house_position,override_flag)
Adds a RegularPolygon2D node under Polygon2D. Shapes have a radius, a vertex count, and, if fill is false, a thickness.
Layout in godot like using web flexbox
This plugin is used to import spritesheets generateed with the Universal LPC Spritesheet Character Generator into godot. The plugin also offers the LPCSprite Class for easy animation of the characters in your game.Check the README for details:https://github.com/DrJamgo/Godot_LPC_Spritesheet_Gen/tree/main/addons/lpc_spritesheet_gen/README.md
Allows you to import a Terminal scene, which is a custom console. Commands can be written and executed just like Bash does. For now, it's in French.
BlurHash encoder/decoder implementation in GDScript
/!\ This plugin is for Godot 3.5 . A plugin for Godot 4 with all these features (and more) and that fixes the problems with Godot 4 tilemaps is in developpement.The plugin adds 1 node : the BottledTileMap which has a lot of new features to edit tilemaps way faster in Godot and do very quickly all sorts of things that are very hard or time consumming with Godot alone.- draw unlimitedly complex patterns, gradients, chessboards, paint random motifs (can be used to paint plants randomly in a plain for example) with the Pattern feature.- generate circles, ovals and outlined ones, spray tool, custom line size with the Circle and Spray feature.- replace all tiles/all tiles with a certain id by another tile, everywhere/in a selected area with the Replacing feature.- draw with symmetry- draw with multiple cursors at the same time...
Plugin to make bullethells. It takes care of everything related to bullet spawning : patterns, bullet properties, event triggering,... Features include complex bullet movement (from math equations to custom drawn paths), advanced homing features, built-in animation and sound manager, ability to randomise everything, and much more !As a BulletHell dev myself, my aim is to create a plugin able to recreate ALL the attack patterns present in your favorite bullethell games, with easiness of use and flexibility in mind.Version for Godot 3.4 : https://godotengine.org/asset-library/asset/1644Godot 4 version : https://godotengine.org/asset-library/asset/7559Here is the full documentation : https://docs.google.com/document/d/1y2aPsn72dOxQ-wBNGqLlQvrw9-SV_z12a1MradBglF4/edit?usp=sharing
Downloaded image to TextureRect Node
A node for adding long dynamic appendages like tails, loose ropes and antennas to characters and other moving objects.These appendages don't use realistic physics, instead they use a simplified approximation of physics that's designed to look good visually and naturally handle a lot of types of movement, including discontinuous movement. They also support being scaled and flipped.
An effect similar to Microsoft's Acrylic and Mica materials achieved in Godot 3. It works by getting the wallpaper file and blurring it in the engine.
This project is a Godot Engine addon that adds a HealthBar2D node to the editor. It extends the TextureProgress node and can be used to make various Progress bars that can represent Health, Stamina, Hunger, etc.Read README.md for instructions and take a look at example.tscn.