An animated lowpoly skeleton for your game project!Animations :SPAWNIDLEIDLE2ATTACK1ATTACK2WALKRUNHITDEATH
Export CSG Meshes with 1 click How to use :- Combine all your CSGMeshes under a CSGCombiner node then press (Export to OBJ) in the Spatial Container Menu.Limitations :- Only works when you select 1 CSGCombiner node (Cant multiselect)- Only material diffuse and emission colors will be exported (Textures and maps wont be exported, but you can add them manually in your 3D editing software) - The plugin is still experimental ,so please report for bugs at: [email protected]=== New Version 0.3.2===*Bug fixes by (@szabotudor):--Object variable is cleared before being reused (to avoid stacking old meshes over new ones)*Bug fixes by (@mohammedzero43):--Fixed an issue with exporting .mtl and .obj with unmatched names=== New Version 0.3.0 ===*Usability improvements by (@Janders1800) :-- Added a FileDialog so the user can select where to save the exported obj file=== New Version 0.2.0 ===*Bug fixes by (@Henriquelalves) :-- Empty materials will now have a default material applied-- script fixes in writing object name
An animated lowpoly Zombie for your game project!Animations :SPAWNIDLEWALKRUNATKATK HEADHITDEADvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the zombie you have to put in "nearest" the "HIT" animation and the "ATK" animation.you have to do it on all bones!good game.
A tool for batching MeshInstance nodes into a single MultiMeshInstance.- Provides a new MeshBatcher node for easy implimentation. Simply used the node as a container for MeshInstances.- Place and edit individual MeshInstances for granular control.- Detects StaticBodies allowing for collisions with a MultiMeshInstance.
This tools allow users to place previously saved scene in a fast and comfortable way, using tabbed library interface to hold list of scenes, with several placement feature such as random scale / rotation, align to surface and grid-like positioning
Block out levels, prototype, do level design, test proportions, test imports and gameplay.All thanks to Kenney.nl's prototype textures.
A small animated slime for your video game projects!animation :Slime_IDLESlime_WALKSlime_JUMP/ATKSlime_HITSlime_DEATH
First person point and click adventure framework for Godot
GDNative based AR/VR OpenVR module.Note: Windows and Linux only, Godot 3.3 recommended
A simple plugin that covers for the Godot's still missing Level of Detail management. It's a tool to manage world maps more easily. It works recursively, meaning it can manage LOD Objects under other LOD Objects. This way you don't have to worry about managing every single prop, and can edit the world map chunk by chunk.Examples, and a detailed usage guide are on the Github page.
An animated lowpoly Pistol for your game project!Animations :Pistol FirePistol Fire EmptyPistol Fire ADS ShootPistol Fire ADS Shoot EmptyPistol IdlePistol Idle EmptyPistol JumpPistol Jump EmptyPistol Jump StartPistol Jump Start EmptyPistol Jump EndPistol Jump End EmptyPistol Jump FallPistol Jump Fall EmptyPistol ReloadPistol RunPistol Run EmptyPistol WalkPistol Walk Empty
Color Calibrator with Macbeth chart to color match and color grade.Can be used in setting up neutrally lit scenes or color matching between applications.Repository contains Blender file and demo scene.
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
Provides a helper node for building tile based worlds out of similarly sized scenes.This node is similar to Godot's built in GridMap node, but allows for the placement of entire scenes instead of just meshes.
An Escoria stock dialog manager
Hides Unused Workspaces
An animated lowpoly Bow for your game project!Animations :IDLEWALKRUNFALLJUMPRELOADAIMDISARMEDAIM IDLEFIREvery important !!! if you have shakes during the animation, you must reimport the model in 60 fps, disable the optimizer and put all the bones in "nearest" mode in the interpolation mode.in the case of the BOW you have to put in "nearest" the "AIM" animation and the "DISARMED" animation and the "FIRE" animationyou have to do it on all bones!good game.
Simple plugin to allow for nodes to follow the transformation of bones within a 3d Skeleton. Very useful for attaching colliders to areas/bones of your meshes when there are animations changing the position of the bones. Its not super efficient, but does the job. PRs welcome!Install:Clone/download this repo into your project and activate the plugin from the project settings. You will have a new node called FollowBone3D.Example:See the example folder. It has a zombie with two collision shapes attached to two different bones.Also, see the video below (when I make it).Attribution:The example uses a zombie model by Thomas.Osterhammel from [https://sketchfab.com/3d-models/zombie-d22e3dc957b142479e1723a379494eb3](https://sketchfab.com/3d-models/zombie-d22e3dc957b142479e1723a379494eb3) and animations from [https://www.mixamo.com/](https://www.mixamo.com/)
A simple mouse-based Escoria stock UI
A GDScript addon to interact with a Telegram Bot in Godot Engine.
The core addon of the Escoria framework
An Escoria stock UI with 9 verbs
Icospheres are normally used to achieve a more isotropic (regular) layout of vertices than a UV sphere
This plugin adds suport for holographics displays made by Looking Glass Factory to the Godot Engine.Just drop the new HoloPlayVolume spatial node into the scene and view your Godot project as a hologram!**Windows only at the moment.**