A Five Nights at Freddy's framework made for the Godot game engine.
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
Importer and interpreter for Clyde Dialogue Language. Completely written in GDScript. No external dependencies.Clyde is a language for writing branching dialogues/dialogs.Check the docs for more info.
WRAP IT UP is a Screen Wrapping Arcade Platformer Game- 21 Stages of Screen Wrapping Action!- Leap through an infinite Void- Squish Gumdrops- Beat every stage to play Loop 2 and beyond (:WRAP IT UP started as a mini-game in ROTA - godotengine.org/asset-library/asset/1930WRAP IT UP is a sequel to Candy Wrapper - godotengine.org/asset-library/asset/1939Built with Godot 3.6Play on Windows, Linux, Mac & Web!
In ROTA gravity bends beneath your feet! Move blocks and twist gravity to solve puzzles. Collect all 50 gems and explore 8 vibrant worlds- Rotate gravity as you walk over the edge!- Push, pull and rotate gravity-blocks to traverse the stage and solve puzzles.- Collect all 50 gems to unlock doors and explore 8 vibrant worlds!- Listen to an original ambient soundtrack that will keep you relaxed while solving challenging puzzles. (:- Watch out for spikes! 0:Built with Godot 3.6Using Godot-Steam-API by samsface - godotengine.org/asset-library/asset/1020Play on Linux, Windows, Mac, Web & Android!
Tool that adds Labels with text autosizing capabilities.Find the instructions in the Github repo.For Godot 3.6.x
Tiny Crate is a cute little precision platformer with puzzle elements!- Lift and toss crates to traverse over spike pits and reach higher ground!- Weigh down buttons to create platforms and solve the puzzle!- Push yourself and make tight jumps! You got this! <3 (:Built with Godot 3.6Using Aseprite Importer by hectroid - godotengine.org/asset-library/asset/611Play on Windows, Linux, Mac, Android or Web!
A Godot TOML parser for Godot 3.xUsage```var toml = TOMLParser.new() # Define the parser in your scriptvar file = toml.parse("res://file.toml") # Load your TOML file from a specified path# After that, it behaves exactly like a dictionaryprint(file["variable"])```Current Issues -Octal and binary numbers aren't supported -Complex Date-time (eg. 1979-05-27T00:32:00.999999-07:00) isn't valid -Multi-lined strings can't start on a new line -Multi-lined arrays aren't supported
Steamworks API wrapper for Godot Engine (version 3.x)... now for GDNative. Available for the Windows, Linux, and Mac platforms. It is based on GodotSteam 3.27 with Steamworks SDK 1.60.This version is meant for Godot Engine 3.6, but it should work with previous Godot 3.x versions.Previous versions of the plug-in can be found at the GodotSteam repository: https://github.com/GodotSteam/GodotSteam/releases.You can find the full documentation with tutorials at https://godotsteam.com.
AES in GDScript implements AES cryptography in GDScript. It consists of only one script file, AES.gd. Either load this script in your project's AutoLoad, or attach it to a Node and make it a scene.
A simple implementation of Goal Oriented Action Planning. It provides a script to define action planner nodes that accept actions defined as subnodes or programmatically, and can generate a plan (a sequence of actions) from a description of the current state of the character, and a goal to be achieved.It comes with a funny example that shows how GOAP can be used to easily create complex behaviors.
Use Kenney's 2D graphics as Godot's resources to start playing and prototyping games with easy drag 'n' drop content.Support the project at:https://pigdev.itch.io/godot-sandbox
This tool allows you to pick several textures and pack their channels into a single texture. This very useful to pack albedo with roughness, or normals with bump into the same texture for example, which helps shader optimization.
Plugin that allows connections to Twitch Chat using IRC. Comes with example scene in the form of an editor dock.
This plugin allows you to easy create and edit Bitmap font. Simply choose your texture, unicode number and specify rect of desired symbol. This tool allow you to add any part of any texture as any symbol. Other tools are looped and does not allows to add individual symbols, this one does. Tested and build on GoDot 3.0.5 but it should work on other versions as well1. Path to file. If you are creating new font it will be saved in this path. If you are editing font select path to it. Pathmust be full including *res://* or *usr://*.2. Path to texture. Same as path to file, path to texture must be full as well. Point this path to texture sheet of your font.3. Unicode code. This specify what symbol you are adding.4. X, Y, W and H are Rect2D coordinates of symbol you are adding. Rect is in pixels on your texture.5. Click button and let it work.6. Add more symbols by repeating steps 3-5 with same file. If editing existing font, texture is not required.About "Invalid path"---------------Both paths needs to contain "res://" or "usr://". Save path need to contain ".tres" and texture path need to contains ".png", ".jpg" or ".jpeg"
An editor plugin for Godot Engine 3.x to manage code snippets in your projects. Edit, Copy, Add and Delete frequently used pieces of code into your Godot 3.x projects.v1.1Internal Editor added to right mouse click on code snippet.
A small demo game in the spirit of Doodle Jump, using both VisualScript, GDScript and a Shader. Please see README.md for additional instructions after downloading.Screenshot: https://imgur.com/a/JaNFiuf
Platform2d is a plugin for Godot that provides two new classes that can be used to create levels for 2D platformer games.ThinPlatform is a simple platform that is drawn along a curve using user defined textures.ThickPlatform is defined by a closed curve and drawn using fill and edge textures.Both classes inherit from StaticBody2d and generate their collision shapes automatically. They also have a "Moving Platform" option that, if set, will automatically update the platform's constant linear velocity when the platform is moving.The platform aspects can be saved and applied to new platforms using the "Materials" drop-down list.Changelog:- v0.1: initial release- v0.2: fixed for Godot 2.2, updated the user interface- v1.0: added edge textures for the top border of ThickPlatforms, a sample texture set (Simple Grass, inpired from Kenney's assets & tutorials) and undo/redo handling- v1.1: bug fixes and optimizations- v1.2: updated for Godot 3.0.x
This plugin allows you to import/export DSCN files within the Godot editor.DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time.This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage!See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
Mecánicas del clásico Flappy Bird producidas en Godot Engine con los assets de Kenney.
Juego de Plataformas con algunos añadidos para simular las mecánicas del Mario Bros.
A small addon that generates 3d mazes using a depth-first search algorithm. It can exclude user-defined zones from generation and suggest locations for items (doors, keys, chests...).
Makes it easy to use an alternate form of window scaling that better preserves the apparent pixel sizing.Includes a bilinear filtering shader and a scene that uses it for window scaling. This prevents variations in pixel sizes at resolutions that can't be divided perfectly, while keeping pixels well defined. Especially useful for pixel art games.
Emulator-style pixel upscaling algorithm. Ported from the SameBoy to Godot 3+. Works similarly to hqx at arbitrary precision.