This is a sample project demonstrating hybrid app functionality supported by the Godot OpenXR Vendors plugin.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
A simple car demo to help you make your own cars in godot 4.3+
Demo Project for the Godot XR Animation Recorder asset.
Push box 3d game developed using godot and mvc.
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.
A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
Demo project for Godot XR Rokoko Tracker asset
Godot 4.3 Parallax2D Game Demo for TodogodotNew demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax.Also, in this demo we show you how to make a procedurally generated infinite terrain.Itch executables: https://todogodot.itch.io/hillracing43Update 2024/08/19: Fixed an export bug that removed the floor.
This project shows the basics of working with Tilemap layers in Godot 4.3Goes with my tutorial video here: https://youtu.be/vEyDbROrw0Q
A Godot plugin that adds spatial acoustics with calculated delays, reverb and occlusion effects based on level geometry.
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
Carbon Design System, now in Godot!
Tile-based 3D terrain example, similar to old-school strategy and management games. If you want to replicate the terrain in Rollercoaster Tycoon, this is a great place to start.Now uses GDScript and Godot 4.3+.Last update: Godot 4.4 support, better terrain edges, editor preview.
A simple Godot project meant to demonstrate Jam Launch multiplayer capabilitiesLearn more at https://jamlaunch.com
Little demo of eyes spawning in randomly and looking at the cursor
Demo project for Godot XR ReadyPlayerMe Avatar Addon. This uses the Godot XR VMC Tracker addon to allow the user to drive the avatar using a VMC source such as XR Animator.
A simple demo showcasing isometric 2D point and click movement in Godot v4.3.
Demo project for Godot XR Axis Studio Tracker asset
ragdoll platformer game
Demo project for Godot XR VMC Tracker asset
Demo project for Godot XR MVN Tracker asset
A tactical role-playing game demo for the Godot Engine
a basic 5x5 lights out puzzle demo,all assets and shaders are custom made and free to use under CC0
A blazing-quick user-oriented MetaMask login system for Godot multiplayer games. This login system has been designed first and foremost for Desktop Windows applications that would require a MetaMask / Public ETH address as a logging method option for a server-controlled multiplayer environment.
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
Demo project for the Antialiased Line2D add-on. The add-on's code is included in this asset.Find the Antialiased Line2D add-on at: https://godotengine.org/asset-library/asset/3103
Simple demo project for an enemy AI that moves when not seen by the player.
*ATTENTION!!*This is very old build of my game and I plan to remove it sooner or later. The latest version can be found on Gamejolt.A rough remake of the first FNAF entry in the Godot Engine.It is recommended that you use v4.2.1 stable official version of Godot.
Demo project for the Debug Menu add-on. The add-on's code is included in this asset.Usage:- Press F3 while the project is running. This cycles between no debug menu, a compact debug menu (only FPS and frametime visible) and a full debug menu.Find the Debug Menu add-on at: https://godotengine.org/asset-library/asset/1902
This demo shows how to load levels from txt files for tilemaps, though the same ideas could be applied to non tilemap levels.Goes with my tutorial video here: https://youtu.be/MJGahJywGi0